EDIT: Sorry it's so long it just realized it's far too long than I meant. So heres the jist: I'm looking around for characters and buildings to include in a game I'm making. I was never very artsy.
So when I managed to get Allegro working as it should I realized that I didn't know why I wanted to install it in the first place. I guess it just seemed like the thing to do after getting your feet wet with polymorphism and all that jazz. So I came back a few days later with a plan to make a game like(more like an exact copy) of "Radio Zed". Which for those of you who don't know what it is(most of you I'm guessing), there's a zombie outbreak and you have holed up in a building with 2 other people, and together you kill the zombies as they come to destroy your radio(thus "RADIO Zed")
Now I know how to code this and add all those fun little features like a GUI(I was actually thinking I wouldn't use allegro for that,but we'll see...),upgrades, and a shop to buy new guns. The only problem is I don't know where to start to get characters, and buildings. I looked around to see if I could just use the things straight out of the game, but I couldn't find too many things that were of use there. I know I could just sketch somthing out in "MS Paint", but I actually kind of want somthing that looks like it would be in a game.
So essentially I just a shove in the right direction for this. So far I'v looked into mapeditor.org, but I failed to see how that would help me with the art style I'm looking for, and I don't think using the "tile" technique is going to help with this sense it's not a side-scrolling type game.
Tile based games have nothing to do with the scrolling. If it's a side scroller, or top down view doesn't matter (ex: Final Fantasy I-VI were all tile based).
AFAIK the game is called "radio zet", and the art style is isometric top down, tile based.
Well it's fairly straightforward to make game stuff yourself in gimp.
I always make 32x32 sprites, and simply add the character's features layer by layer.
Learn about anti aliasing and try to take up as much room as you can.
If you're completely at a loss I can give you a hand.
Thanks for the offer, but at this point I'm just messing around to get used to the API. So nothing to serious, and I don't want to waste anyone's time other than my own(ha ha...).
As for the GIMP suggestion: I have been using it to resize pictures before I used them with allegro at all. Thanks, I'm gonna head over to wikipedia to find some articles on "anti aliasing" to start my new studies.
AFAIK the game is called "radio zet", and the art style is isometric top down, tile based.
Drawing CAN be taught from books. I have such a book - after that it's just practice. Geniouses exist, but the difference is not that big if you practice regularly.
haha I'm not having a go or anything just kidding around, I prefer to be corrected when I make mistakes anyway it's the only way to learn, and we all want to learn surely.
There are many free sprites on the web. And if you don't like the ones you find, you can always combine them to make new ones. Here's something I did once -> http://www.4shared.com/photo/-pwI7c_M/gengar_x.html