Somehow, this reads as "I want to get code from others, but they may not use mine" for me. |
Not at all, I sent Zaita my code who tried to help out with it and he said it was very well written. For some reason it doesn't seem to be working. Also, I highly doubt that anything I claim is stolen is going to be held up in court. This is for two reasons, one is that if they are talented enough that I think they could help me and I send them my source then chances are they will rewrite it to the point that you can't really claim it as being stolen.
Two is that I would not be going to court claiming someone stole my highly advanced antivirus software or video game programming but instead a code to break a video games cheat detection and do things I'm not supposed to. This obviously is not going to be looked good upon by the courts. Not to mention I have absolutely no desire at all to take something to court with all the fees and time it takes to get it resolved when, as I said, it probably wouldn't even hold up in court.
Breaking past cheat detection is not hard and I have already done it, right now what I am looking for help on is on a debug tool for finding data structures from the start of a CharacterInformation structure. I have used it for different games and I set the breakpoint to the ReadProcessMemory using a dummy structure as a test to see what data is stored and look through my character and label it appropriately.
The problem is that for the game I'm doing it for now the data is all 0's but when I use OllyDbg or another live debugger then the data is not 0 so I don't know what's causing it. I know I could use OllyDbg to pull the data, but I need this program for updating structures on patch days regardless.
Anyway, I'm simply asking if anyone knows of a website with forums such as this one where there are people that specialize in memory reading/writing, inline assembly, stuff like that. If not then there's not need to answer with the kind of tone you gave me.