CODE::BLOCKS or OpenGL

I'm pretty new to game programming, and the first compiler I used was Dev C++. Then some people told me that I should try, Code::Blocks and OpenGL. I don't know which one to use, so I decided to ask the Community. Which program uses the C++ language to its fullest. If you suggest any, I would appreciate if you would put a link to a book on amazon.ca (I'm Canadian.. EH!) because I wouldn't mind reading it.
Dev-C++ is very old and you should change it.
Code::Blocks is a very nice IDE, if you need more info on IDEs/Compilers see http://www.cplusplus.com/forum/articles/7263/

OpenGL is not an IDE at all, it's a standard for graphic libraries.
This if off-topic with OP's question but I was wondering if Code::Blocks team is planning on adding doxygen comments support to a future stable release. DoxyBlocks plug-in doesn't work with 10.5 and I really would like support in this IDE.
Code::Blocks for sure.
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Then some people told me that I should try, Code::Blocks and OpenGL. I don't know which one to use

Code::Blocks is an IDE, where OpenGL is a graphics library. This means you can use both. And yes, Dev C++ is old and hasn't been updated in years. As for Code::Blocks, best editor I've used.

Which program uses the C++ language to its fullest

That would fall down to the compiler you're using.

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