We don't even tell people our kids are zero years old. We have to say, "two months" or "three days" or "just born".
BTW, I posted 10 minutes after the ball dropped in New York, and everyone knows that the year really changes when the ball drops in New York, right? right?
@Albatross,
I meant for you to post 11 more times. You had 2000 posts at the time, and if you had posted 11 more times you'd have had (you'd've'd?) 2011 posts!
@Duoas
I've always thought our age should be measured from conception, since we're clearly not 0 years 0 months and 0 days old when we're first born, we've been alive for months. Someone who was born 3 months premature shouldn't be considered the same age as someone who was born late.
Anyone with me? I need people to help me figure out how to get the world to adopt my system...
This morning, AT&T temporarily severed my internet connection. Happy New Year!
@chrisname: I know, that was the joke. I knew what you meant, and actually did it before 2011 (where I was)! :)
@quirkyusername: The only problem is that it might be a little hard to determine the date of actual conception. The closest we could get is the day the parents made love, and besides, singing "Happy Sexday to You" just isn't the same. :/
@xander333
Yes, yes, and POOL. I've been working on it for ages...
-Albatross
Hey... wait a minute! How do you express fractions in Roman numerals?
Damn you've began to uncover the holes in my plan, of which there are probably many, but it would make things more accurate! The biggest hurdle is probably convincing loads of 29 years olds that they're now 30 and 39 year olds that they're 40. People make a big deal over passing those milestones, and when we make the leap they won't even be able to celebrate them...
I often wish I could skip certain ages, like 11, 14 and 17. The reason why is because in my country, games are rated one of 3+, 7+, 1112+, 15+, 16+ and 18+. Any age where I don't gain access to a new age group is an age wasted.+
Game ratings suck anyways - like anyone would get it into his mind to gift a 5 year old bloody Postal for his birthday. Using age ratings as a warning is fine in my opinion, but using them as a restriction is a big no-no. TIGRS FTW. ( http://www.tigrs.org/ )
Personally, I don't think violent games are responsible for violent people. I say that people that claimed e.g. GTA IV "inspired" them to kill were mentally unhinged already. I had GTA 3 when I was 10/11, and it didn't mess me up (anecdotal evidence, I know, but there doesn't seem to be empirical evidence from either side).
+1 chrisname. Correlation does not imply causation.
To suggest violent games cause violent behavior is rather absurd, IMO. It's much more likely that people with violent behavior just tend to drift towards violent games.
Just because two things happen at about the same time does not prove cause and effect...
Exactly. 100% of people with a cocaine addiction admitted to drinking water. Does this mean drinking water causes cocaine addiction?
Disch wrote:
It's much more likely that people with violent behavior just tend to drift towards violent games.
It does seem more likely. I also managed to find this: http://www.gamesbrief.com/assets/images/violentcrimeversusgamesales.jpg
Not only does correlation not imply causation, there isn't even a correlation in the first place. Violent crime has decreased while video game sales have massively increased.
This is true, but there is a lot of emperical (scientific) evidence that directly correlates playing violent videogames with increased aggression.
chrisname wrote:
Exactly. 100% of people with a cocaine addiction admitted to drinking water. Does this mean drinking water causes cocaine addiction?
That's a strawman.
Duoas wrote:
Just because two things happen at about the same time does not prove cause and effect...
Just because it does not prove it, it does not mean that there is no causality. Remember that an assertion does not imply truth for the converse.
That image and those statistics are published by people who have a direct, financial interest in convincing the public that violent video games have no negative effects whatsoever upon the populace. Outspoken videogame pundits like Adam Sessler and his ilk use the age-old trick of making a thing true by simply stating it. And they use misdirecting data to convince you.
You can very easily find the reality by a little research on your own. It goes too far to say that all of societies ills (or even a very many of them) are caused by playing violent video games, but the fact remains that it is proven, by very sound research, that exposure to violent programming increases violent tendencies and feelings significantly. It is also shown that repeated exposure increases the length of time that the effects remain, even if the length of exposure remains the same at each instance. This is all old news. People just like to forget things they don't want to be true.
I would not have posted here in this stupid discussion if I had not been used to make a false argument.
Aggression is an instinct caused by competition for resources, women (or men) as mates, and power, and it induces higher expenditure of effort. The game is a simulation of violent competition with other humans. OF COURSE the game induces a feeling of aggression. The question is really not whether video games can cause aggression, but whether this aggression is confined to the game world, or can have long lasting effects hours after play ceases. In my opinion, some people are more aggressive than others, for example I tend to be very aggressive when I'm in a mental challenge.