Just a little game demo

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I'm just splitting the code up into modules, I'll e-mail it to you when I'm done
Sweet!

Last night I made the multiple room system. And I dislike it- I want to go with sidescrolling. I'll upload the room code if anyone wants it, but today i'm switching.
You guys are making me want to resume work on my platforming engine.

If only I had the time =(
Time, Dr. Freeman?
He says he may be willing depending on what you're asking for. We'll need some specifics, maybe a style and something to work from as a reference.

http://i27.servimg.com/u/f27/13/57/54/59/wg10.png

One of his more recent logos. Like I said, this isn't to say he won't do sprites.
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Fantastic!!
Do you have any experience GUI programming? The project is in desperate need of some sort of interface. I would really like help with spriting some of the minions and really anything he can give!


And specifics I can give you, would you like to email me?

ultifinitus@gmail.com

Oh aaand I found the song from my video. It's called, "cheerful times," by Musicshake. Thank Duoas for prodding me =)

here's a link http://eng.musicshake.com/Listen/Song/SongContent/?CONTEST_NUM=26009#

Oh also found out you can find what song is audioswapped in by clicking the down arrow by the view number!
I can do GUI, but I don't know that I'll have the time for it. What are you thinking about, exactly? Again, we'll need to have specifics before we can say whether or not we are willing to put the time and effort into it.
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Yay! :-)
See what happens in the game if you take out one of the red squares and stand on that spot.

It's like in Portal when you fire a portal directly above another one.
Oh I've uploaded the game with rooms now, check it out at the normal link:

http://sourceforge.net/projects/ultiscroll/

Also got rid of the fireball system and updated the code.
Ultifinitus: Again, we need information on what you need the GUI to be like and what kind of sprites will be needed before we can do anything.
Hey Ulti (Your full name is simply too long for my laziness), I was just asking if I had permission to use for you "guy" for the AI class I'm making?
NGen, I would like to give you information, however this medium (cppforums) is less than desirable, can you communicate in some other way?

And Sargon, you are welcome to use any of my code for anything you would like to. Keep the inheritance in mind while you are using the code.

Also release 8 is out, 9 is also out

http://sourceforge.net/projects/ultiscroll/
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I have a Skype, Google Talk, and Yahoo! IM account. Pick one.
Just thought I'd pop in to say cool game... I'm quite envious and wish I knew how to do something like this.

Cheers and thanks for sharing.

p.s. - this reminds me slightly of everybodyedits.com
Ngen I have both google talk and yahoo, I prefer the former, however please tell me what you would like to use and I'll defer to your desire.

And jleach thank you! It was a lot easier than it may seem. Also thanks for the link, that's quite interesting.
Google Talk, Gamerz899@gmail.com. Made that stupid thing 3 years ago, I really need to get a different one. :<
Okay, Request sent, Should be able to communicate more freely now =)


Moving on. I have a design question perhaps posed at anyone who has previously created a game similar to this: What method should I use to scroll my game?

My three options are

1. Move all objects but the object in question, collision detection works, and everything is peachy. The only problem with this method is it requires quite a bit of code rewriting.

2. Move objects as the current system dictates, then move everything a predetermined distance the other direction- keeping the observational object in view.

3. Change the collision detection system to check the overall map position instead of map position and have a 'camera'

What do you think?
A conglomeration of some of the above.

No changes to the collision system needed, it's a camera system but the render positions of all rendered items are offset by (-viewx, -viewy), including the player. From my understanding of your given options, none of what you stated match that description.
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