Last night I made the multiple room system. And I dislike it- I want to go with sidescrolling. I'll upload the room code if anyone wants it, but today i'm switching.
Fantastic!!
Do you have any experience GUI programming? The project is in desperate need of some sort of interface. I would really like help with spriting some of the minions and really anything he can give!
And specifics I can give you, would you like to email me?
I can do GUI, but I don't know that I'll have the time for it. What are you thinking about, exactly? Again, we'll need to have specifics before we can say whether or not we are willing to put the time and effort into it.
Okay, Request sent, Should be able to communicate more freely now =)
Moving on. I have a design question perhaps posed at anyone who has previously created a game similar to this: What method should I use to scroll my game?
My three options are
1. Move all objects but the object in question, collision detection works, and everything is peachy. The only problem with this method is it requires quite a bit of code rewriting.
2. Move objects as the current system dictates, then move everything a predetermined distance the other direction- keeping the observational object in view.
3. Change the collision detection system to check the overall map position instead of map position and have a 'camera'
No changes to the collision system needed, it's a camera system but the render positions of all rendered items are offset by (-viewx, -viewy), including the player. From my understanding of your given options, none of what you stated match that description.