Fastest animation from C++

I think that I read that opinion questions should be placed in the lounge.

I am programming in C++11 on a Microsost Windows platform.

I am learning bitblt and double buffering for animations.

I have read that bitblt might be the fastest way to animate versus ActiveX or other ways on a Windows system.

And I have read that bitblt uses a lot less resources than other types of animations.

Is this correct?

Thank you.
Last edited on
bitblt is a very efficient memory copy of pixels.
its a powerful function, and very fast at what it does. Its one small piece of the code, though ... you still need drawing routines or load/fetch of images and management of that, etc.
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