OpenGL and Game Graphics

Pages: 12
Nothing involving palettes is the best. My days converting RGB values to HSV so that I could display bitmaps in screen mode 13 still bring me nightmares. Worse still, I didn't have anybody to ask how to do it, so I had to figure out the formulas by playing around with the GIMP color picker. Palettes can burn in hell, for all I care.
There's a program made specifically for picking colours. It's literally just the GTK colour chooser widget on a window.

Also another project I wanted to try was a compositing window manager. Will this be extremely difficult, or do you think I could handle it?
Last edited on
chrisname wrote:
Edit: I'm also "buying" 4.92 GiB of game development books. I don't need all of them, but if anyone wants them you have only to ask.


Me luv u long time, thanks for the offer! :D

I'd love to get them :)
I forgot about that offer, feel free to hook me up too.

Chrisname, I thought you were referring to the nicer-looking pixel-edited graphics. In which case it wouldn't really matter if you were using a palette anyways so long as the style is there.
Check your PMs.
This sounds interesting indeed, can you count me in, too? I'd really appreciate it. :3
Sure.
According to MSE one of the example programs in the package is a virus. So don't run any of the programs that come with it :S

It does have genuine .pdf documents which are clean, though. I think it's a false positive, but don't run it; or at the very least, run it in a sandbox.
Ah yes... And I found a very decent "game"/beginner programming book, I wish I had found it when I was starting out: C++ Module I.

More emphazised on Game Progamming than I would have judged by the name of the book. :)
Topic archived. No new replies allowed.
Pages: 12