SDL Open Source Game

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closed account (y8h7M4Gy)
Hello, im looking for someone that knows SDL and is willing to make an open source game ( jetpack joe ) , email me at strongdrinkdev@gmail.com

ty!
http://cplusplus.com/forum/unices/22805/
The game mentioned there would not be perchance related to this one in any aspects other than the library used, would it?

-Albatross
closed account (y8h7M4Gy)
Yeah, same one... I've been working on it by myself in between tests.. pretty slow production.. this summer should be good...
but I want someone to work with just to speed things up

Adios
If you were willing to change the library to SFML, I would be willing to help you. SFML is an absolutely excellent library, I really cannot stress enough how good it is.
closed account (y8h7M4Gy)
hmmmm... i guess im not THAT far into developement... do you know any good tutorials in sfml?
your in :P email me at strongdrinkdev@gmail.com or go to http://elijah.mirecki.com/productions/contact.php
Yeah; there's a good tutorial on the SFML website: http://sfml-dev.org/tutorials/1.6/
That will teach you how to use it (including the OpenGL front-end). It's a very easy library to learn.
closed account (y8h7M4Gy)
ok thanks, did you click the link i sent?
Yeah; I played one of the games on there, "Squares" or something. Did you make that yourself? It was quite fun.
closed account (y8h7M4Gy)
haha thanks yeah i made it a few years ago via flash :P
closed account (y8h7M4Gy)
question... is it easy to convert something from SDL to SFML?
I'd like to but I'm a beginner. I'll email you later in later time after I finish the tutorial of lazy foo.
closed account (y8h7M4Gy)
Sorry, but, I think I'm moving on to SFML... I've heard that SDL is becoming old school :(
Yeah I have tried SFML too, just little test. The API looks pretty neat IMO.
closed account (y8h7M4Gy)
Yeah... I think it's gonna be hard to switch.. so I suggest you switch to SFML before it's too late, and learn from my mistake.. BLAAHAHH
Yeah my plan is get a little background on SDL but I'm going for SFML.
closed account (y8h7M4Gy)
yeah, thats probably better than getting familiar with it... like i did uhg.. its going to be such a pain to convert all 831 lines of code x( x(
blahhhhh...
@edward,
If you've separated SDL from the core logic of the program (i.e. wrapped SDL) it will be easy. If not, it won't... :)
closed account (y8h7M4Gy)
what do you mean seperated it from the core logic? if your saying what i think your saying then its a big job
Well; have you interwined SDL into the program, or have you wrapped it in classes and abstractions and other nice things?

Edit: I get the feeling I'm not being clear; could you show me your main() function?
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closed account (y8h7M4Gy)
a lot of it uses SDL functions but it is mostly made up of C code, so im not sure how hard that will be to change
Pages: 123