So I've been working on a game for an assignment. It's a procedurally generated universe that's going to have some spaceship combat. Now the question here is more of a - does anyone have any links to tutorials on making a good feeling space flight simulation?
Like your second example, I'm looking for controls like the battlefield 2 jets. But apart from the math I already know I wouldn't mind reading some info on some of the implementations people have done. You're correct in what I'm looking for though :D