Physics engines

Soo I've been working on a physics engine for a while and it's almost complete. It's based on the concept of genetic algorithms in how it optimizes calculation distance and how it gains realism (it's meant for 3d games, not just simulations...but when I showed it to my physics teacher he about shit a brick :B)
I'm pretty confident in it at this stage in development, but I still wonder if I made the right choice in how it works.

So this is a question for the more experienced coders on the page. How would you go about organizing your physics engine? Gun to your head, you HAVE to write one, and they want you to write something new. How would it work?

Mine is AI based obviously (yes I'm AI crazy :P).
I would copy some OpenSource engine and say it were mine. Before the guy with the gun realise the puke, I am already in Hawaii.

Ciao, Imi.
LOL, nice imi :P
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