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Network::Network( GUID guid, void (*HandleNetworkMessageFunction)( ReceivedMessage *msg ) )
{
// Initialise the critical sections.
InitializeCriticalSection( &m_sessionCS );
InitializeCriticalSection( &m_playerCS );
InitializeCriticalSection( &m_messageCS );
// Invalidate the DirectPlay peer interface and the device.
m_dpp = NULL;
m_device = NULL;
// Store the application's GUID.
memcpy( &m_guid, &guid, sizeof( GUID ) );
// Create the enumerated session list.
m_sessions = new LinkedList< SessionInfo >;
// Create the player list.
m_players = new LinkedList< PlayerInfo >;
// Create the network message list.
m_messages = new LinkedList< ReceivedMessage >;
// Load the network settings.
Script *settings = new Script( "NetworkSettings.txt" );
if( settings->GetNumberData( "processing_time" ) == NULL )
{
m_port = 2509;
m_sendTimeOut = 100;
m_processingTime = 100;
}
else
{
m_port = *settings->GetNumberData( "port" );
m_sendTimeOut = *settings->GetNumberData( "send_time_out" );
m_processingTime = *settings->GetNumberData( "processing_time" );
}
SAFE_DELETE( settings );
// Initially the network is not allowed to receive application specific messages.
m_receiveAllowed = false;
// Set the network message handler.
HandleNetworkMessage = HandleNetworkMessageFunction;
// Create and initialise the DirectPlay peer interface.
CoCreateInstance( CLSID_DirectPlay8Peer, NULL, CLSCTX_INPROC, IID_IDirectPlay8Peer, (void**)&m_dpp );
m_dpp->Initialize( (PVOID)this, NetworkMessageHandler, DPNINITIALIZE_HINT_LANSESSION );
// Create the device address.
CoCreateInstance( CLSID_DirectPlay8Address, NULL, CLSCTX_INPROC, IID_IDirectPlay8Address, (LPVOID*) &m_device );
m_device->SetSP( &CLSID_DP8SP_TCPIP );
m_device->AddComponent( DPNA_KEY_PORT, &m_port, sizeof(DWORD), DPNA_DATATYPE_DWORD );
}
// Updates the network object, allowing it to process messages.
void Network::Update()
{
EnterCriticalSection( &m_messageCS );
ReceivedMessage *message = m_messages->GetFirst();
unsigned long endTime = timeGetTime() + m_processingTime;
while( endTime > timeGetTime() && message != NULL )
{
HandleNetworkMessage( message );
m_messages->Remove( &message );
message = m_messages->GetFirst();
}
LeaveCriticalSection( &m_messageCS );
}
// Enumerates for sessions on the local network.
void Network::EnumerateSessions()
{
// Empty the lists.
m_players->Empty();
m_messages->Empty();
m_sessions->Empty();
// Prepare the application description.
DPN_APPLICATION_DESC description;
ZeroMemory( &description, sizeof( DPN_APPLICATION_DESC ) );
description.dwSize = sizeof( DPN_APPLICATION_DESC );
description.guidApplication = m_guid;
// Enumerate sessions synchronously.
m_dpp->EnumHosts( &description, NULL, m_device, NULL, 0, 1, 0, 0, NULL, NULL, DPNENUMHOSTS_SYNC );
}
// Attempts to host a session.
bool Network::Host( char *name, char *session, int players, void *playerData, unsigned long dataSize )
{
WCHAR wide[MAX_PATH];
// Prepare and set the player information structure.
DPN_PLAYER_INFO player;
ZeroMemory( &player, sizeof( DPN_PLAYER_INFO ) );
player.dwSize = sizeof( DPN_PLAYER_INFO );
player.pvData = playerData;
player.dwDataSize = dataSize;
player.dwInfoFlags = DPNINFO_NAME | DPNINFO_DATA;
mbstowcs( wide, name, MAX_PATH );
player.pwszName = wide;
if( FAILED( m_dpp->SetPeerInfo( &player, NULL, NULL,DPNSETPEERINFO_SYNC ) ) )
return false;
// Prepare the application description.
DPN_APPLICATION_DESC description;
ZeroMemory( &description, sizeof( DPN_APPLICATION_DESC ) );
description.dwSize = sizeof( DPN_APPLICATION_DESC );
description.guidApplication = m_guid;
description.dwMaxPlayers = players;
mbstowcs( wide, session, MAX_PATH );
description.pwszSessionName = wide;
// Host the session.
if( FAILED( m_dpp->Host( &description, &m_device, 1, NULL, NULL, NULL, 0 ) ) )
return false;
return true;
}
// Attempts to join a selected session from the enumerated session list.
bool Network::Join( char *name, int session, void *playerData, unsigned long dataSize )
{
WCHAR wide[MAX_PATH];
// Empty the player list and the newtork message.
m_players->Empty();
m_messages->Empty();
// Ignore invalid sessions.
if( session < 0 )
return false;
// Prepare and set the player information structure.
DPN_PLAYER_INFO player;
ZeroMemory( &player, sizeof( DPN_PLAYER_INFO ) );
player.dwSize = sizeof( DPN_PLAYER_INFO );
player.pvData = playerData;
player.dwDataSize = dataSize;
player.dwInfoFlags = DPNINFO_NAME | DPNINFO_DATA;
mbstowcs( wide, name, MAX_PATH );
player.pwszName = wide;
if( FAILED( m_dpp->SetPeerInfo( &player, NULL, NULL, DPNSETPEERINFO_SYNC ) ) )
return false;
// Enter the sessions linked list critical section.
EnterCriticalSection( &m_sessionCS );
// Find the host of the selected session.
m_sessions->Iterate( true );
for( int s = 0; s < session + 1; s++ )
{
if( m_sessions->Iterate() == NULL )
{
LeaveCriticalSection( &m_sessionCS );
return false;
}
}
// Join the session.
if( FAILED( m_dpp->Connect( &m_sessions->GetCurrent()->description, m_sessions->GetCurrent()->address, m_device, NULL, NULL, NULL, 0, NULL, NULL, NULL, DPNCONNECT_SYNC ) ) )
{
LeaveCriticalSection( &m_sessionCS );
return false;
}
LeaveCriticalSection( &m_sessionCS );
return true;
}
// Terminates the current session.
void Network::Terminate()
{
// Only allow the host to terminate a session.
if( m_dpnidHost == m_dpnidLocal )
m_dpp->TerminateSession( NULL, 0, 0 );
// Close the connection. This will also uninitialise the DirectPlay peer interface.
if( m_dpp != NULL )
m_dpp->Close( DPNCLOSE_IMMEDIATE );
// Initialise the DirectPlay peer interface.
m_dpp->Initialize( (PVOID)this, NetworkMessageHandler, DPNINITIALIZE_HINT_LANSESSION );
}
// Returns the next iterated session from the enumerated session list.
SessionInfo *Network::GetNextSession( bool restart )
{
EnterCriticalSection( &m_sessionCS );
m_sessions->Iterate( restart );
if( restart == true )
m_sessions->Iterate();
LeaveCriticalSection( &m_sessionCS );
return m_sessions->GetCurrent();
}
// Returns a pointer to the player information structure of the given player.
PlayerInfo *Network::GetPlayer( DPNID dpnid )
{
EnterCriticalSection( &m_playerCS );
m_players->Iterate( true );
while( m_players->Iterate() )
{
if( m_players->GetCurrent()->dpnid == dpnid )
{
LeaveCriticalSection( &m_playerCS );
return m_players->GetCurrent();
}
}
LeaveCriticalSection( &m_playerCS );
return NULL;
}
void Network::Send( void *data, long size, DPNID dpnid, long flags )
{
DPNHANDLE hAsync;
DPN_BUFFER_DESC dpbd;
if( ( dpbd.dwBufferSize = size ) == 0 )
return;
dpbd.pBufferData = (BYTE*)data;
m_dpp->SendTo( dpnid, &dpbd, 1, m_sendTimeOut, NULL, &hAsync, flags | DPNSEND_NOCOMPLETE | DPNSEND_COALESCE );
}
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