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Small Game Company Standard Job Descriptions

Oct 3, 2017 at 8:12am
Hey guys,

I've been working to restart my game coding company, but I know I'm no Eric Barone (sole creator of Stardew Valley), therefore I'm going to need skilled people to work with me. People I talk with are eager, but they know nothing as to what they can bring to a game company. Therefore, the plan is to write up each standard job positions, what they do, and what they need to know to start at entry level.

Although ... I honestly don't know it all. Is there a reference for a small game company? Has there been a one page/paragraph description for each game development piece? I'm planning to be a small game developer while having fun making games and keeping them simple.

Thank you in advance.
Oct 3, 2017 at 10:18am
So I'm thinking titles for a small game company, where people can wear many hats.

Coder:
Core game coder, tool coder, engine coder

Graphic Artist:
2D, 3D (if any), web page art too

Boss/Owner:
Yep, the guy calling the shots, has the most to lose if game fails. Makes sure deadlines are met and is the one with the vision.

Web Dude:
PHP, MySQL, HTML, CSS, the rest

System Admin:
Make sure wires are plugged in

Marketeer:
Promotions, distribution, marketing, bragging loudly at coffee shops, etc

Bookkeeper/Office Manager:
Keeps the coffee pot full. Keeps the world away from the creators. Keeps the lights on.
Oct 4, 2017 at 11:39am
If you have no income it actually an illusion/delusion to hire anyone.

What you can do is hire freelancer for a certain project where you are convinced that it will generate income. What you need to avoid is generating debts.

Maybe you can ask students at a college nearby to do some art for you. I can only recommend to start as small as possible.

When your company is up and running you will actually know what people you need to continue.
Oct 5, 2017 at 1:19am
Excellent advice, thank you.
Oct 7, 2017 at 4:41pm
closed account (E0p9LyTq)
Another thing to consider is hiring people on a contingency basis, a share of the possible profits instead of a steady paycheck. Unpaid internship, so to speak.

Freshly minted programmers using your project as a bullet point in their resume.
Oct 11, 2017 at 8:16am
I didn't think about that, that's an excellent point!
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