This is where I learned it from and, in my opinion, it's really well organized and easy to follow and it also provides really good explanations for every mathematical concepts associated with 3D programming
Those tutorials were an incredible (& almost unique) resource 10-15 years ago, but OpenGL has changed beyond recognition since then. You would be well-advised to avoid them now.
There are a huge number of tutorial websites nowadays:
Opengl red book 8th edition PDF.
It's a free in depth book.
When a $60 book has been uploaded as a pdf onto a university server, then you know that it's free in the same way that a stranger's wallet is free if they accidentally drop it onto the street in front of you...