DirectX

Can Someone Show me a link to a good Tutrail i googled it but none of the free ones are any good

thanks in advance
I myself have started on http://www.directxtutorial.com/ , which is not all free, but the basic stuff is. When you're done with that you'll probably have to google some more or see the sdk samples, which I hate, or you can ask here (though sometimes I feel as if I'm the only one interested in cg here. Maybe gamedev.net would be more fruitfull..) . I have had a lot of trouble finding advanced tutorials with DirectX, so after I've covered some HLSL basics I gave up looking.
http://zophusx.byethost11.com/
Found one if anyone else wants it
Thanks HAMSTERMAN.
How did you make a link???
Last edited on
How did you make a link???

It is automatic on this site.
http://zophusx.byethost11.com/
closed account (z05DSL3A)
After you have posted a number of times the links will be active. (I can't remember how many times)
oh ok thanks
> or see the sdk samples, which I hate

DirectX SDK samples are the best code samples that you could find.
Some parts are even used in MS games...
I'm not saying, that those samples are not well written. I'm saying that thay are not designed in a way that is comfortable to learn from. Mostly I dislike the use of DXUT. Firstly I can't instantly understand the sequence of CALLBACK functions, secondly, I don't exactly know what DXUT functions do, so when writing my own code I'd have to remove them (implement them myself, or change the whole structure of the program). Also in a 1000 lines of code I need 5 of them, which I have had trouble finding. A short tutorial, or a code written in the most simple way is a lot more helpful.
Yes, Microsoft does tend to do that. I was talking to a friend one day about this. Instead of a minimal example to demonstrate how a function works, there's a 50-100 lines program with a bunch of other functions being called that aren't really essential to the one you need.
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