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LButtonReleaed( x, y ) {
dropCell = game.board.cellAt( x, y );
game.tryMove( startCell, dropCell );
}
tryMove( startCell, dropCell ) {
piece = board.pieceAt( startCell );
if ( piece.suite != game.currentPlayer.suite )
return INVALID;
Board brd = board;
if ( game.isValidCastle( board, startCell, dropCell ) )
brd = game.castle( board, startCell, dropCell );
else {
brd.removePieces( startCell, dopCell );
brd.addPiece( piece, dropCell );
if (
( ! piece.hasRange(board, startCell, dropCell ) ||
( game.getStatus( brd ) == CHECK )
)
game.cancleMove( piece, startCell, dropCell );
return INVALID;
}
game.recordMove( board, brd );
board = brd;
return VALID;
}
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