As I recall I had this really great Idea and all you guys thought I was awesome and went off and started work on chess plus plus just to make me happy and try and win my favour by working together to show of your coding skills, but I got bored and distracted by beautiful women and decided to go to university and after a short while, after showing hte university what an awesome student can do I got a job being the jesus of kitchen porters at Carluchio's, and while washing a pot I had a profound and deeply realising thought, how far di yo uguys get with chess++ and what happened??
I think the layout is a little too overcomplicated. If I remember right, I pitched the idea of virtual pieces so we could expand outside of normal gametypes. But I lost interest when other things that I didn't really find much purpose too kept cropping up...
I can't even participate because I have no clue wtf that is. I can't tell if that's C++ or Klingon. Well, maybe I'm just old fashioned... I've never been one to complicate simple things. This project is probably one of the few things that turned my opinion around and made me appreciate a simple C API.
EDIT: I'm not mad or anything. I also don't think it's bad. It might be easier on those more used to designs like that. It's a simple opinion that expresses why I don't participate on it anymore. ;)
I started writing a blog post titled "Why ChessPlusPlus is the worst thing since burnt toast" but much like ChessPlusPlus itself, I never got around to finishing it (before you write me off as a hater it's hyperbole for comedic effect).
I started writing a blog post titled "Why ChessPlusPlus is the worst thing since burnt toast" but much like ChessPlusPlus itself, I never got around to finishing it (before you write me off as a hater it's hyperbole for comedic effect).
i am writing you off as a hater still. burnt toast is great.
The goal of the project was to make a modular C++11 chess game. It ended up being overrun by that LB guy and the code got so advanced nobody cared to learn how to understand it, so nobody worked on it anymore and then that LB guy got distracted. I've heard rumors he still wants to work on it though.
Maybe pieces don't get killed in one move, but have health points. The pieces follow the same rules of movement as normal, except that when you attack, you deal damage to the opponent based on a weighted/randomized calculation. If you deal enough damage to kill the piece, you take it's place (or maybe choose if you want to take it's place), otherwise, neither piece moves. The more kills a piece has, the more powerful it is. You get one move, and one attack per turn ( or whatever seams reasonable ) .
There are so many chess GUIs that it seems a bit pointless to write yet another one? Why don't we come up with our own variant on a game such as Chess (or maybe like Backgammon or Go or something?) and write a GUI for that? i.e. Not just using a chess board and changing the pieces' powers, but writing an entirely new board game.