myesolar wrote: |
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All you seem to be describing is a certain genre of game |
I'm describing tropes that are common to most video games.
If you that's the kind of shit you want to play, there's Dayz. Gameplay over anything else, as always. Games don't have to look realistic to have a good art style |
I like how you judge the games I play as shit when I gave absolutely no indication of the games I like to play.
I've never heard of "Dayz" but a quick google search suggests its a zombie apocalypse game -- no thanks.
Super Mario wouldn't be as fun if it was "realistic". |
I agree.
Any number of games that aren't (your definition of) "realistic" (games) would be utter crap. |
"My" definition is "the" definition. Look it up in a dictionary.
And yes.. I agree a realistic game would be lame. Which probably explains why none exist.
LB wrote: |
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I make a huge distinction between "real" and "realistic", and many people I know make the same distinction. |
"real" is something that has happened.
"realistic" is something that could happen.
Nothing in <insert non-sports video game here> could happen in real life. Ergo, they're not realistic.
I was never really a fan of people making up new meanings for words. It's confusing. And quite frankly... I
still don't know what your definition of realistic is. If you can give me an example game, that might help.
whereas something that is "realistic" is not in real life but has many qualities of real life things to it (e.g. gravity, momentum, appearance, behavior, etc). |
So pretty much every platformer ever made?
Super Mario Bros had gravity, momentum, and Mario looked reasonably human for the time.
Prince of Persia for the SNES even had all those things:
https://www.youtube.com/watch?v=lapWJZwimCc
Yet that game is extremely unrealistic.