@Lumpkin
The seller is not losing ANY money when digital products are stolen. When a disc from a store is stolen however, they do lose money. Digital products cost nothing to store. You can store them anywhere you want. Copying software from a friend does not hurt the dev in any way. Of course that's potential money they could be receiving, however there is no way for them to actually lose spent money. |
I don't mean this as a offense but you are much to young to have that much business experience and experience with money in general.
Also pirates are not out just to steal if that were true by your own definition you yourself have a steal or nothing mindset but just a few posts ago completely contradicted yourself.
Lumpkin wrote: |
---|
I don't know why you wouldn't buy movies. Not buying movies is kinda wrong.
I only pirate games to test them out, then I always buy them. |
The argument that the people who pirate software would have never bought the software in the first place just is not true and it's naive to think that way in my opinion. Look at any major digital industry. The Music industry is a amazing example of it. Before piracy kicked in every single person went to the stores and bought the albums. Now days even with easy access like Itunes and such album sales have massively dropped, though to be fair piracy is not the only contributor but is a major one.
If you give someone the option of getting something for free without punishment for breaking the law (Because it is the law in most countries) they will mostly like take it or at least a good majority would.
What if there was a way to get groceries for free without having to pay for it. Would you say "Ohh I wanna support that Company so I am going to spend money I don't have to". Most people wouldn't and they would take what is given to them. Then guess what the industry collapses. That is what I fear in the long run is that piracy will become the "norm" and will become acceptable.
@ResidentBiscut
Is a game somehow different just because there is only 1 digital version of it? You say they aren't losing money because they don't have a physical product that can be stolen and lost to them. Which is true one person pirating a game doesn't prevent them from selling it and it doesn't cause the company any expense. But it still is a lose to them but not in the traditional sense like with something physical. It is a loss to the potential money they could have made. The potential money they are depending on making. I understand exactly what you are saying and you are right but I don't think you understand what I am trying to say.
Lets say in a hypothetical situation that a software releases and it costs lets say 2 million for (Developer wages, artists, voice overs, managers, licenses, advertising, ect) and 70% of the user base decides to pirate the software because it is a option instead of buying it and they end up making only 1 million and are in the red and the project goes bankrupt. Do you still think the company didn't lose anything?
I understand this is a controversial topic but I don't see how people can think pirating isn't hurting companies and not making them lose money.