Dec 23, 2013 at 3:01am UTC
There are emulators. Please don't derail this with a topic already being discussed on the forums.
http://www.emulator-zone.com/doc.php/xbox/
Last edited on Dec 23, 2013 at 3:02am UTC
Dec 23, 2013 at 3:42pm UTC
Sorry. Didn't mean to derail the topic. I meant true emulators not converters and the other topic is for ones for PS Vita.
Dec 23, 2013 at 8:35pm UTC
So how do you read the assembly code from the rom? I looked at the link at page 3 and I didn't see how to read the code.
Dec 23, 2013 at 8:37pm UTC
Like from a cartridge and not .nes file unless that is what is on a cartridge.
Dec 23, 2013 at 10:52pm UTC
What? A .nes file is a image of a cartridge.
You don't get assembler code, you get binary code. You read the opcodes and emulate how the 3 processors would work.
Dec 24, 2013 at 2:04pm UTC
Okay, how do you read the binary code or opcode?
Dec 24, 2013 at 4:40pm UTC
Seriously?
With fstream you load in the nes file. You then read the contents and a certain part of the cartridge and then you read an individual byte. In a massive switch statement you check what the code is and use the correct function for the opcode.
Look up .nes headers and how to use the standard ifstream & ofstream library.
Last edited on Dec 24, 2013 at 4:40pm UTC
Dec 24, 2013 at 5:54pm UTC
Thank you. I did not understand you could just use fstream.
Dec 24, 2013 at 6:11pm UTC
You can use fstream on all files...
Dec 24, 2013 at 7:26pm UTC
I thought it was for text only. Thank you very much.