Jesus, wrote a huge reply and it didn't send correctly... forgot to copy it... :'c
Well I had enough time to redownload VS10 myself and it compiled on the 1st try, and I felt a bit "high" to be able to do that.
For your curiosity it is an .h exporter for Milkshape3D who doesn't use indexed vertices to make things easy for me.
I'm using it for my NDS homebrew project and I'll post pictures as soon as I get the model imported. My cold doesn't want me to get up from my bed.
I was going to delete the topic, but after I went to dinner I felt too bad and had to sleep a bit, resulting in me waking up at 2:40am writing in my bed from my mobile.
The plugin exports raw vertices, texcoords, normals and texture name, naming variables after the meshgroup's name.
If you want I can send you the code, it's just 5kb of cpp and lib, zipped together.
Don't know if I'll use indexed vertices at the end. But I probably will.
I'll send screenshot + .nds once I get it done, ndslib's interface is very opengl-ish.
And...
http://pdkarm.kissr.com