xerzi wrote: |
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Since 2008 and yet you can still find them :P. |
Yes, and this thread shows they have been fighting piracy since the 90s and while you can still find pirating sites, they are still going after them. Just because something can be found doesn't mean they aren't still going after them.
xerzi wrote: |
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All those in-game purchases in Dota or League are purely cosmetic, they can be completely ignored without changing gameplay or limiting it (like ignoring DLC would). It's not the same as DLC or pay to play as the mobile model you mentioned. |
Pay to play? You need to re-read it. I said "free to play" that have you buy "in-game" things (weapons, armor, skins, keys, items, etc.) which was the whole point of the article I posted.
xerzi wrote: |
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Lol crowd funding isn't "usually" used by indie devs. Most of the successfully funded projects I see are usually from established developers. If I recall correctly the studio working on Start Citizen even made mention of porting CryEngine to linux/mac. They don't need to do anything the backers say... Have you even been on a crowd funding website ? |
Yes I've used them, regularly on Kickstarter. I've backed Ouya, STEM System, Worlds Quest, and Neo-Victorian Skirmish Squad. Being an established developer doesn't mean you aren't indie. The Wasteland 2 creator is an established developer, but went indie so he had more control over his creations.
Independent video games (commonly referred to as indie games) are video games created by individuals or small teams generally without video game publisher financial support. |
In order to fund the game, developers can rely on starting a crowd-funding campaign, finding a publisher, or building community support while in development. |
That is why established developers take the indie route. As you pointed out, they don't 'have' to listen to the backers, but most do. If you are being funded by a publisher you do 'have' to listen to what they want and they can tell you "this may be taken the wrong way, remove all references to it in the game". For example, in EA's The Saboteur game, if they didn't want the club you start in to be a spot with nudity, they could have said the women have to be clothed and the Pandemic would have had to comply or risk losing their funding.