Getting started with game programming?

Pages: 12
Jul 25, 2013 at 6:29pm
closed account (Dy7SLyTq)
^top ten things to put on your resume
Jul 25, 2013 at 7:40pm
Fredbill30 wrote:
Yes I know. You guys do the work while I just wait. >:D

Careful, that can come across as lazy :o.
Jul 25, 2013 at 7:55pm
Fredbill:

If you've abstracted the interface for it already... you might as well switch to 2.0 now and get the performance boost. If it turns out to be unstable, then you can just switch back to 1.x
Jul 25, 2013 at 8:03pm
closed account (3qX21hU5)
Disch wrote:
If you've abstracted the interface for it already... you might as well switch to 2.0 now and get the performance boost. If it turns out to be unstable, then you can just switch back to 1.x


I agree usually when they hit RC they are pretty much stable except for maybe some rare case bugs. So there is no point is waiting in my opinion. I was using SFML 2.0 while it was a RC for a long time and never ran into any problems.

Release candidates usually are basically the release version in its trial run. If no major bugs arise that they can't fix during that trial run and if the dev's don't decide they want more features added to that version it will be upgraded to full release after a while (Varies on how long).

Plain and simple its the final beta test they do to get testing with the masses after they have already done multiple other beta tests (Usually closed but it can be open also) and intensive internal testing.
Jul 25, 2013 at 8:15pm
closed account (N36fSL3A)
I don't know... my game is pretty much very fast already. I'll look into it more.
Jul 26, 2013 at 10:52am
Good points about SDL 1.x. I read that it uses GDI and xlib back-ends by default on windows and linux.. that's pretty outdated indeed.
Jul 26, 2013 at 2:45pm
@Fredbill30
How do you know how fast it is? How do you know it will continue to be fast when you add more things to it?
Jul 26, 2013 at 2:53pm
closed account (3qX21hU5)
Chrisname is right your game might be running fast right now but what is to say you won't have problems later when you have multiple levels and hundreds of textures and other resources? Might as well port it while it is smaller then porting it while it is larger.

Also have you ran any profiling on your game?
Last edited on Jul 26, 2013 at 2:54pm
Jul 26, 2013 at 2:57pm
closed account (N36fSL3A)
Uhm no. I just added stuff on. (Reply to the profiling question)

Alright Zereo. I'm going to start porting once I finish collision. I had some, but I didn't like it very much.
Last edited on Jul 26, 2013 at 2:58pm by Fredbill30
Jul 26, 2013 at 3:04pm
to OP

I think you are skipping steps. One doesn't generally go from console to 3d. I suggest start with 2d next.
Last edited on Jul 28, 2013 at 3:48pm
Jul 26, 2013 at 3:19pm
closed account (N36fSL3A)
Wait, he didn't do that already? I thought he has. Anyway I'd recommend SFML/SDL 2.0 to start your journey.
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