SDL 1.3 IS HARDWARE ACCELERATED

closed account (N36fSL3A)
Yes! It seems as though SDL 1.3 is 2 times as fast as 1.3 and is hardware accelerated.

In your face Disch! :P

How hard is it to port your programs to 1.3 and what do you think of this new change?
I don't see anything on the SDL main page about 1.3. Can you give me a link where I can read up on it?

EDIT: also how can 1.3 be twice as fast as itself? did you mean twice as fast as 1.2? ;P
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closed account (N36fSL3A)
Really just accumulated through Google search. Just look up "SDL 2.0"
closed account (3qX21hU5)
Wait what? Is 1.3 and 2.0 the same or something?
I know about SDL 2.0. But you're talking about SDL 1.3 which is totally different.

The best hit on "SDL 1.3" was this:

http://sdl.beuc.net/sdl.wiki/SDL-1.3/Changes

EDIT: Scratch that... that link has absolutely nothing. I still can't find info on SDL 1.3 /EDIT

Which I'm going to go through now.



But let me rephrase my question.... where did you hear that SDL 1.3 was hardware accelerated?
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closed account (Dy7SLyTq)
@disch: unless its speed is zero then it could twice as fast as itself (2 x 0 = 0)
closed account (N36fSL3A)
1.3 is now 2.0.

http://lazyfoo.net/tutorials/SDL/

Near release : http://prntscr.com/1ens9q

Time to start porting...

( D: )
Disch has always supported the use of SDL 2.0....
I'm confused.
1.3 is now 2.0.


SDL 2.0 has been 2.0 for quite some time (years?)

It's also been available for public use for quite some time (years?)


And yes... I know it's faster. In fact I have never said anything bad about about SDL 2.0. In fact every time I badmouth SDL I make a point to say SDL 1.x because I know 2.x fixed a lot of 1.x's problems.



EDIT:

It's good to see that LazyFoo finally got on board though. Hopefully he'll take his 1.x tutorials down completely.
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closed account (N36fSL3A)
It's in release candidate mode. It looks easy to port from 1.2 from the looks of it.
closed account (S6k9GNh0)
It is easy to port... although the windowing concept is quite a bit different to allow for contexts and multiple windows. The only API differences are those that *had* to be done.

Also, SDL 1.2 allows for hardware surfaces which is all most people care about since they use something else (OpenGL) for acceleration (although, you had to use the OS-specific window device exposed via SDL to do so. You can now open an OpenGL context through SDL which is a HUGE improvement).

1.3 WAS the same thing until they realized they couldn't be backwards compatible with 1.2 (which was originally intended). Breaking API differences had to be made so they updgraded the major version.
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Ah. I started using SDL about two months ago, and now I realize I've been using 1.2, not 2.0 (which appears to be much, much better)... Darn.
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closed account (N36fSL3A)
Really all I care about is it being hardware accelerated so I can rotate my images.
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