OpenMW (open source Morrowind)

The OpenMW project has just released version 0.18.0 and is good on his way to the 1.0 release. For more information about the project you should check out the release video ( http://www.youtube.com/watch?feature=player_embedded&v=LdEThh8efGs ) and our official website ( http://openmw.org/en )

Known Issues:

Activating a bed can lock up the game
There is a minor memory leak that will be fixed in 0.18.0


Changelog:

Fixes for physics shapes and dark textures
Fix for character normals
Fix for laggy input on OS X
Added support for objects crossing cell borders
Re-implemented dropping items
Implemented a Main Menu
Implemented Camera Modes and proper Player control
Added support for object rotation and scaling
Fix for NIF material sharing
Implemented potion usage
Implemented skill gain backend
Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
Fix for various crashes and errors
Fixes for memory leaks
Various improvements for console scripts

The project still searches for coders familiar with:

-C++
-Qt
-Ogre3d
-Bullet physics library

We can use every level of experience for the code jobs, so no need for doubt whether you will be valuable.
We hope to be hearing from you soon,

The openMW team
The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA (https://launchpad.net/~openmw/+archive/openmw). Release packages for other platforms are available on our Download page (https://code.google.com/p/openmw/downloads/list). This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.

Check out our release video by WeirdSexy: http://youtu.be/yw2ITfTzzg4

Known Issues:
- Launcher crashes on OS X < 10.8
- Extreme shaking can occur during exterior cell transitions for some users

Changelog:
- Implemented sleep/wait
- Further implementation for alchemy/potions
- Implemented death
- Implemented spell creation and spell creation window
- Implemented travel and travel dialogue
- Implemented first layer of global map
- Implemented trainer window
- Implemented skill increase from skill books
- Implemented ESM/ESP record saving
- Fix for Character shaking in 3rd person mode near the origin
- Implemented gamma correct rendering (does not work without shaders)
- Fix for fortify attribute effects on the last 3 attributes
- Fix for NCC flag handling, fixes some collision issues
- Sort birthsign menu alphabetically
- Various fixes/cleanup for the launcher
- Fix for sound listener position updating incorrectly
- Implemented dynamically generating splash image list
- Fix for markers interfering with raycasting
- Fix for crash after picking up items from an NPC

The project still searches for coders familiar with:

-C++
-Qt
-Ogre3d
-Bullet physics library

We can use every level of experience for the code jobs, so no need for doubt whether you will be valuable.
We hope to be hearing from you soon,

The openMW team
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