1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
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struct animate {
int drawable;
int animationFrames;
char *frames[TOTAL_FRAMES+1];
int charWidth;
int charHeight;
int xCoord;
int yCoord;
int xMove;
int yMove;
int currentFrame;
};
struct animate reaper[] =
{
{
1,
3,
{
"PIX\\Reaper\\reaper_right_r.gif",
"PIX\\Reaper\\reaper_right_still.gif",
"PIX\\Reaper\\reaper_right_l.gif",
"PIX\\Reaper\\reaper_right_still.gif",
},
50,
50,
enemyx,
enemyy,
10,
0,
0,
},
{
0,
3,
{
"PIX\\Reaper\\reaper_left_r.gif",
"PIX\\Reaper\\reaper_left_still.gif",
"PIX\\Reaper\\reaper_left_l.gif",
"PIX\\Reaper\\reaper_left_still.gif",
},
50,
50,
enemyx,
enemyy,
-10,
0,
0,
},
{
0,
3,
{
"PIX\\Reaper\\reaper_up_r.gif",
"PIX\\Reaper\\reaper_up_still.gif",
"PIX\\Reaper\\reaper_up_l.gif",
"PIX\\Reaper\\reaper_up_still.gif",
},
50,
50,
enemyx,
enemyy,
0,
-10,
0,
},
{
0,
3,
{
"PIX\\Reaper\\reaper_down_r.gif",
"PIX\\Reaper\\reaper_down_still.gif",
"PIX\\Reaper\\reaper_down_l.gif",
"PIX\\Reaper\\reaper_down_still.gif",
},
50,
50,
enemyx,
enemyy,
0,
10,
0,
},
};
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