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#include "std_facilities_lib_3.h"
#include <iostream>
#include <sstream>
#include "Graph.h" // get access to our graphics library facilities
#include "GUI.h"
#include "Window.h"
using namespace Graph_lib;
using namespace std;
struct Lines_window : Window {
Lines_window(Point xy, int w, int h, const string& title );
Open_polyline lines;
private:
Button next_button; // add (next_x,next_y) to lines
Button quit_button;
In_box next_x;
In_box next_y;
Out_box xy_out;
static void cb_next(Address, Address); // callback for next_button
void next();
static void cb_quit(Address, Address); // callback for quit_button
void quit();
};
Lines_window::Lines_window(Point xy, int w, int h, const string& title)
:Window(xy,w,h,title),
next_button(Point(x_max()-150,0), 70, 20, "Next point", cb_next),
quit_button(Point(x_max()-70,0), 70, 20, "Quit", cb_quit),
next_x(Point(x_max()-310,0), 50, 20, "next x:"),
next_y(Point(x_max()-210,0), 50, 20, "next y:"),
xy_out(Point(100,0), 100, 20, "current (x,y):")
{
attach(next_button);
attach(quit_button);
attach(next_x);
attach(next_y);
attach(xy_out);
attach(lines);
}
void Lines_window::cb_quit(Address, Address pw) // "the usual"
{
reference_to<Lines_window>(pw).quit();
}
void Lines_window::quit()
{
hide(); // curious FLTK idiom for delete window
}
void Lines_window::cb_next(Address, Address pw) // "the usual"
{
reference_to<Lines_window>(pw).next();
}
void Lines_window::next()
{
int x = next_x.get_int();
int y = next_y.get_int();
lines.add(Point(x,y));
// update current position readout:
stringstream ss;
ss << '(' << x << ',' << y << ')';
xy_out.put(ss.str());
redraw();
}
int main()
try {
Lines_window win(Point(100,100),600,400,"lines");
return gui_main();
}
catch(exception& e) {
cerr << "exception: " << e.what() << '\n';
return 1;
}
catch (...) {
cerr << "Some exception\n";
return 2;
}
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