C++ Tic Tac Toe AI Help!?
Apr 12, 2013 at 4:28pm UTC
I am in a C++ programming class right now, and I'm stuck. I made a Tic Tac Toe game (as shown below) that needs two players..I would like to change this program, so that Instead of player 2 getting a chance to enter a move, the computer will mark an 'o' and act as player 2. I really need some help guys! any input would be much appreciated.
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// Include the libraries
#include <iostream>
#include <string>
//Use the standard namespace
using namespace std;
// Declare global variables
char Board[9];
// Declare functions
void showBoard ( );
bool moveIsValid (int m);
int whoWon ( ); //Returns 0 if no one has won, 1 if player 1 has won, and 2 if player 2 has won
void main ( )
{
// Declare local variables
string Player_1_Name;
string Player_2_Name;
int Whose_Turn = 1; // 1 means it's player 1's turn, 2 means it's player 2's turn
int Move; // Stores where the player wants to move
int Total_Moves = 0;
//Assign values to the playing board
Board[0] = '0' ;
Board[1] = '1' ;
Board[2] = '2' ;
Board[3] = '3' ;
Board[4] = '4' ;
Board[5] = '5' ;
Board[6] = '6' ;
Board[7] = '7' ;
Board[8] = '8' ;
// Get player names
cout << "Player 1: Please enter your name." << endl;
cin >> Player_1_Name;
cout << "Player 2: Please enter your name." << endl;
cin >> Player_2_Name;
while (whoWon ( ) == 0 && Total_Moves < 9)
{
// Do this until the player chooses a valid move
do
{
// Show the board
showBoard ( );
// Tell which player to move
if (Whose_Turn == 1)
{
cout << Player_1_Name << ": It's your turn." << endl;
}
else
{
cout << Player_2_Name << ": It's your turn." << endl;
}
// Get the move
cout << "Enter the number of the spot where you'd like to move." << endl;
cin >> Move;
} while (moveIsValid (Move) != true );
// Add 1 to Total_Moves
Total_Moves++;
// Change whose turn it is
switch (Whose_Turn)
{
case (1):
{
Board[Move] = 'x' ;
Whose_Turn = 2;
break ;
}
case (2):
{
Board[Move] = 'o' ;
Whose_Turn = 1;
}
}
}
// Show the board
showBoard ( );
if (whoWon ( ) == 1)
{
cout << Player_1_Name << " has won the game!" << endl;
}
else if (whoWon ( ) == 2)
{
cout << Player_2_Name << " has won the game!" << endl;
}
else
{
cout << "It's a tie game!" << endl;
}
system ("PAUSE" );
}
void showBoard ( )
{
cout << endl;
cout << Board[0] << " | " << Board[1] << " | " << Board[2] << endl;
cout << "--+---+--" << endl;
cout << Board[3] << " | " << Board[4] << " | " << Board[5] << endl;
cout << "--+---+--" << endl;
cout << Board[6] << " | " << Board[7] << " | " << Board[8] << endl;
cout << endl;
}
bool moveIsValid (int m)
{
if (Board[m] != 'x' && Board[m] != 'o' )
{
return true ;
}
else
{
return false ;
}
}
int whoWon ( )
{
if (Board[0] == Board[1] && Board[1] == Board[2])
{
if (Board[0] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[3] == Board[4] && Board[4] == Board[5])
{
if (Board[3] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[6] == Board[7] && Board[7] == Board[8])
{
if (Board[6] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[0] == Board[3] && Board[3] == Board[6])
{
if (Board[0] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[1] == Board[4] && Board[4] == Board[7])
{
if (Board[1] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[2] == Board[5] && Board[5] == Board[8])
{
if (Board[2] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[0] == Board[4] && Board[4] == Board[8])
{
if (Board[0] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
if (Board[2] == Board[4] && Board[4] == Board[6])
{
if (Board[2] == 'x' )
{
return 1;
}
else
{
return 2;
}
}
return 0;
}
Apr 12, 2013 at 5:11pm UTC
Make an array of all possible moves and make computer choose randomly one.
Apr 12, 2013 at 6:18pm UTC
work on the game tree... for tic tac toe a game tree would be very small...
a game tree makes all the possible moves and then on that move what all moves the opponent can play.. and then choose the best out of these.
the steps can go till multiple levels deep on the basis of time available to play the move... But for beginning, one level deep would give good results.. multiple levels are necessary for chess..
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