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#include <SDL.h>
#include <iostream>
#include <vector>
#include <math.h>
#include <stdio.h>
using namespace std;
float mouseX;
float mouseY;
class focusObject
{
public:
int x, y;
float mass;
focusObject(int X, int Y, float Mass);
void move();
};
focusObject::focusObject(int X, int Y, float Mass)
{
x = X;
y = Y;
mass = Mass;
}
void focusObject::move()
{
x = mouseX;
y = mouseY;
}
class particle
{
public:
Uint32 color;
int x, y, xvel, yvel;
float mass, xacc, yacc, distance, theta;
particle(int X, int Y, int Xvel, int Yvel, float Mass, Uint32 Color);
void force(focusObject a);
void move();
void show(SDL_Surface* s);
Uint8* pixels;
};
particle::particle(int X, int Y, int Xvel, int Yvel, float Mass, Uint32 Color)
{
x = X;
y = Y;
xacc = yacc = 0;
xvel = Xvel;
yvel = Yvel;
mass = Mass;
color = Color;
pixels=(Uint8*)SDL_GetVideoSurface()->pixels;
// pitch = SDL_GetVideoSurface()->pitch;
}
void particle::force(focusObject a)
{
if((a.y - y) != 0 && (a.x-x) != 0)
{
theta = atan2((a.y - y),(a.x-x));
distance = hypot((a.x - x), (a.y - y));
if(distance)
{
yacc = ((a.mass * mass)/(distance*distance))*sin(theta);// ((a.mass + mass)/(distance))*sin(theta);
xacc = ((a.mass * mass)/(distance*distance))*cos(theta);//((a.mass + mass)/(distance))*cos(theta);
}
}
}
void particle::move()
{
xvel += xacc;
yvel += yacc;
x += xvel;
y += yvel;
}
void particle::show(SDL_Surface* s)
{
//Uint8* pixels=(Uint8*)SDL_GetVideoSurface()->pixels;
Uint8* pixel = nullptr;
if(x >= 0 && y >= 0)
{
pixel = (Uint8*)s->pixels + y*s->pitch + x;
if(pixel)
*pixel=color;
}
}
void clearScreen()
{
SDL_FillRect(SDL_GetVideoSurface(), &SDL_GetVideoSurface()->clip_rect, SDL_MapRGB(SDL_GetVideoSurface()->format, 0, 0, 0));
}
int main(int argc, char** argv)
{
int screenHeight = 480;
int screenWidth = 640;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Surface* screen;
screen = SDL_SetVideoMode(screenWidth, screenHeight, 8, SDL_SWSURFACE);
Uint32 start;
const int FPS = 30;
bool running = true;
int maxparticles = 5000;
focusObject Luna(320, 240, 20);
vector<particle*> particles;
for(int i = 0; i < maxparticles; i++)
particles.push_back(new particle((rand()%screenWidth) - 5, (rand()%screenHeight) - 5,
0, 0, 1, SDL_MapRGB(screen->format, rand()%255, rand()%255, rand()%255)));
while(running)
{
start = SDL_GetTicks();
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
running = false;
break;
case SDL_MOUSEMOTION:
mouseX = event.motion.x;
mouseY = event.motion.y;
}
}
Luna.move();
clearScreen();
for(int i = 0; i < maxparticles; ++i)
{
particles[i]->force(Luna);
particles[i]->move();
SDL_LockSurface(screen);
particles[i]->show(screen);
SDL_UnlockSurface(screen);
}
SDL_Flip(screen);
if(1000/FPS>SDL_GetTicks()-start)
SDL_Delay(1000/FPS-(SDL_GetTicks()-start));
}
SDL_Quit();
return 0;
}
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