1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
|
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <conio.h>
#include <Windows.h>
using namespace std;
#define UP 72
#define LEFT 75
#define RIGHT 77
#define DOWN 80
char Area [10][10] =
{{'0','0','0','0','0','0','0','0','0','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ',' ','0'},
{'0',' ',' ',' ',' ',' ',' ',' ','H','0'},
{'0','0','0','0','0','0','0','0','0','0'}};
void print_world(char Area[10][10],const int number,int& the_x,int& the_y);
void clear_screen();
bool check_collision(char Area[][10], int the_size, int dir1, int dir2, int the_x, int the_y);
bool check_win(char Area[][10],int the_size,int dir1, int dir2, int the_x, int the_y);
bool check_trapped(char Area[][10],int dir1, int dir2, int the_x, int the_y);
void setcursor(bool, DWORD);
int main(int nNumberofArgs,char* pszArgs[])
{
setcursor(0, 0);
char dummy = ' ';
int x=1, y=1;
bool collision;
bool win = false;
bool trapped = false;
print_world(Area,10,x,y);
string direction;
for(;;)
{
clear_screen();
int ch = getch();
direction = " ";
switch(ch)
{
case RIGHT:
collision=check_collision(Area,10,0,1,x,y);
if(!collision)
{
x++;
Area[y][x - 1] = '0';
direction="East";
win = check_win(Area,10,0,1,x,y);
}
trapped = check_trapped(Area,0,1,x,y);
break;
case LEFT:
collision=check_collision(Area,10,0,-1,x,y);
if(!collision)
{
x--;
Area[y][x + 1] = '0';
direction="West";
win = check_win(Area,10,0,-1,x,y);
}
trapped = check_trapped(Area,0,-1,x,y);
break;
case UP:
collision=check_collision(Area,10,-1,0,x,y);
if(!collision)
{
y--;
Area[y + 1][x] = '0';
direction="North";
win = check_win(Area,10,-1,0,x,y);
}
trapped = check_trapped(Area,-1,0,x,y);
break;
case DOWN:
collision=check_collision(Area,10,1,0,x,y);
if(!collision)
{
y++;
Area[y - 1][x] = '0';
direction="South";
win = check_win(Area,10,1,0,x,y);
}
trapped = check_trapped(Area,1,0,x,y);
break;
}
print_world(Area,10,x,y);
if(collision)
{
direction = " NO ";
}
if(win)
{
direction = " You've made it home!";
}
if(trapped)
{
direction = " You're trapped!";
}
cout << direction << endl;
if(win || trapped)
{
system("PAUSE");
return 0;
}
}
cin >> dummy;
return 0;
}
void print_world(char Area[][10],const int number, int& the_x, int& the_y)
{
for(int i=0;i<number;i++)
{
for(int j=0;j<number;j++)
{
if(the_x==j && the_y==i)
{
cout << 'x';
}
else if(Area[i][j]=='0')
cout << '\xB2';
else
cout << Area[i][j];
}
cout<<endl;
}
}
bool check_collision(char Area[][10], int the_size, int dir1, int dir2,int the_x, int the_y)
{
if(Area[the_y+dir1][the_x+dir2] == '0')
return true;
else
return false;
}
bool check_win(char Area[][10],int the_size,int dir1, int dir2,int the_x,int the_y)
{
if(Area[the_y+dir1][the_x+dir2] == 'H')
{
return true;
}
else
{
return false;
}
}
bool check_trapped(char Area[][10],int dir1,int dir2,int the_x,int the_y)
{
if(Area[the_y+dir1][the_x+dir2] == '0' && Area[the_y+dir1][the_x-dir2] == '0' && Area[the_y+dir2][the_x+dir1] == '0' && Area[the_y+dir2][the_x-dir1] == '0' &&
Area[the_y-dir1][the_x+dir2] == '0' && Area[the_y-dir1][the_x-dir2] == '0' && Area[the_y-dir2][the_x+dir1] == '0' && Area[the_y+dir2][the_x-dir1] == '0')
{
return true;
}
else
{
return false;
}
}
void clear_screen()
{
HANDLE handle_out;
COORD position;
handle_out=GetStdHandle(STD_OUTPUT_HANDLE);//std output handle is the monitor
position.X=0;
position.Y=0;
SetConsoleCursorPosition(handle_out,position);//sets cursor in the specified position
}
void setcursor(bool visible, DWORD size)
{
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
if(size == 0)
{
size = 20; // default cursor size Changing to numbers from 1 to 20, decreases cursor width
}
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
}
|