Okay

Say i wanted to make my own 3D game engine, what are all the concept I would have to factor in, and all the different types of files I would need to use to do this!?
For 3D object manipulations you need advanced knowledge in matrix (and vector) algebra and analytic geometry. For animations you need analytical mechanics and differential geometry. Miscellaneous knowledge you should have anyway: Mathematical analysis, Differential equations, Mathematical optimization, Mathematical modelling. Pathfinding: Graph theory, everything else was already mentioned.
Okay, thank-you!
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