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float getAngle (float x1,float y1,float z1,float x2,float y2,float z2)
{
float theta = atan2(z1-z2,x1-x2);
return -theta*180/3.1415926;
}
float getAngle2 (float x1,float y1,float z1,float x2,float y2,float z2)
{
float dist=sqrt(pow(x1 - x2,2) + pow(y1 - y2,2) + pow(z1 - z2,2));
float dist2=sqrt(pow(x1 - x2,2) + pow(z1 - z2,2));
return acos(dist2/dist)*180/3.1415926;
}
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