Hey everyone. I've ran into a problem. I'm working on a trainer for a game, actually once I figure out this loop problem it'll be finished, and when I use a loop to create the infinite ammo the program itself freezes up, but it still works in game as intended. Here's the code:
bool timerstate = false;
int lapse = clock();
if (cb1->Checked)
{
timerstate = true;
while(timerstate)
{
if(clock() - lapse > 500)
{
//memory coding ect..
lapse = clock();
}
}
}
else
{
timerstate = false;
}
I tried it at 5000(5 seconds) to make sure it wasn't from the loop speed, but it freezes with that too. I've tried using just while(1), for(,,), and i decided to use the clock() and all end with the same result. I get the infinite ammo effect, but the program freezes when I check the checkbox. Also when click on the checkbox it actually freezes before the checkebox can even be ticked. Any ideas? Thanks