PlaySound() with DLL Injection
Feb 23, 2013 at 8:02pm UTC
Hey guys,
I'm somewhat new to C++, and iv been interested in DLL Injection lately, and what I wanted to do was to load my DLL into a process and hopefully be able to play a sound with SoundPlay(). Here is my code:
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// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include "windows.h"
#include "MMSystem.h"
bool tmp;
void SoundPlay();
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
MessageBox(NULL, L"Message Text" , L"Message Title" , MB_OK);
tmp=PlaySound(L"C:\\mywavsound.wav" , NULL, SND_FILENAME|SND_ASYNC);
if (tmp) {
MessageBox(NULL,L"true" ,L"title" ,MB_OK);
}
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break ;
}
return TRUE;
}
When injected, the MessageBox works, but when it hit's the PlaySound(), the process locks up. No return, or anything.
Help is greatly appreciated,
Thanks,
Starman4xz
Also: I made a similar program that uses PlaySound() as a Win32 console application, and it ran fine. Just the DLL version is not working.
Last edited on Feb 23, 2013 at 8:06pm UTC
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