So basically I know this isnt possible but I've come across an issue working on a game
If I have an unknown number of objects to create and destroy, say for instance a monster, or bullets, or something that is not a fixed element, what is the method for going about this?
The only thing I can think of is to just create a massive array of the objects and construct and destruct them as needed.. but that seems like a huge waste of memory. and what if I end up going beyond the bounds of the array then? it just doesnt seem practical to me.