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#include <iostream>
#include <Windows.h>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <string>
using namespace std;
char world[20][20]={'0','0','0','0','0','0','0','0',' ','0','0','0','0','0','0','0','0','0',' ','0',
'0',' ',' ',' ','0','0','0',' ',' ',' ','0','0','0',' ','0','0','0','0',' ','0',
'0',' ',' ','0','0','0','0',' ','0',' ',' ','0','0',' ',' ','0','0','0',' ','0',
'0',' ',' ','0','0','0','0',' ','0','0',' ','0','0',' ',' ','0','0','0',' ','0',
'0',' ',' ','0','0','0','0',' ','0','0',' ','0',' ',' ',' ',' ','0','0',' ','0',
'0','0',' ',' ',' ','0',' ',' ','0','0',' ',' ',' ',' ',' ',' ','0','0',' ','0',
'0','0',' ',' ',' ','0',' ','0','0','0','0','0',' ',' ',' ',' ','0','0',' ','0',
'0','0',' ',' ',' ',' ',' ',' ',' ','0','0','0',' ',' ',' ',' ',' ','0',' ','0',
'0','0','0','0','0','0','0','0',' ','0','0',' ',' ',' ','0',' ',' ','0',' ','0',
'0','0','0','0','0','0','0','0',' ','0','0',' ',' ','0','0','0',' ','0',' ','0',
'0','0','0','0','0','0','0','0',' ',' ',' ',' ',' ','0','0','0',' ',' ',' ','0',
'0',' ',' ',' ','0','0','0',' ',' ','0',' ',' ',' ','0','0','0','0',' ',' ','0',
'0',' ','0','0','0','0','0',' ','0','0',' ',' ',' ',' ','0','0','0',' ',' ','0',
'0',' ','0','0','0','0','0',' ','0','0','0',' ',' ',' ','0','0','0','0',' ','0',
'0',' ',' ','0','0','0','0',' ','0','0','0','0',' ','0','0','0',' ',' ',' ','0',
'0','0',' ',' ',' ','0',' ',' ','0','0','0','0',' ','0','0','0',' ','0',' ','0',
'0','0',' ',' ',' ','0',' ','0','0','0','0','0',' ','0','0','0',' ','0',' ','0',
'0','0',' ',' ',' ',' ',' ',' ',' ','0','0','0',' ','0','0','0',' ','0',' ','0',
'0','0','0','0','0','0','0','0',' ','0','0','0',' ',' ',' ',' ',' ','0',' ','0',
'0','0','0','0','0','0','0','0',' ','0','0','0','0','0','0','0','0','0',' ','0',
};
void print_world(char w[20][20],const int number, int& the_x, int& the_y);
void clear_screen();
bool check_collision(char w[][20], int the_size, int the_x, int the_y);
int main(){
char dummy;
int x=1, y=1;
bool collision;
do{
clear_screen();
if(GetAsyncKeyState(VK_RIGHT)){
x++;
collision=check_collision(world,20,x,y);
if(collision)
x--;
}
if(GetAsyncKeyState(VK_LEFT)){
x--;
collision=check_collision(world,20,x,y);
if(collision)
x++;
}
if(GetAsyncKeyState(VK_UP)){
y--;
collision=check_collision(world,20,x,y);
if(collision)
y++;
}
if(GetAsyncKeyState(VK_DOWN)){
y++;
collision=check_collision(world,20,x,y);
if(collision)
y--;
}
print_world(world,20,x,y);
Sleep(100);
}while(true);
cin>>dummy;
return 0;
}
void print_world(char w[20][20],const int number, int& the_x, int& the_y){
for(int i=0;i<number;i++){
for(int j=0;j<number;j++){
if(the_x==j && the_y==i)
cout<<'x';
else if(w[i][j]=='0')
cout<<static_cast<char>(178);
else
cout<<world[i][j];
}
cout<<endl;
}
}
bool check_collision(char w[][20], int the_size, int the_x, int the_y){
for(int i=0;i<the_size;i++){
for(int j=0;j<the_size;j++){
if(w[the_y][the_x]=='0')
return true;
else
return false;
}
}
}
void clear_screen(){//need windows header file for this
HANDLE handle_out;
COORD position;
handle_out=GetStdHandle(STD_OUTPUT_HANDLE);//std output handle is the monitor
position.X=0;
position.Y=0;
SetConsoleCursorPosition(handle_out,position);//sets cursor in the specified position
}
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