Please give some comments
Jan 22, 2013 at 1:47pm UTC
hi programmers below is my code please check it and tell me is it perfect or not
by perfect i mean can make it more good and readable and of course efficient
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#include <iostream>
#include <stdlib.h>
#include <conio.h>
#include <stdio.h>
using namespace std;
class trapezoid{
public :
trapezoid();
trapezoid(float ,float ,float );
trapezoid operator +(trapezoid&);
void getinput();
float get_base1();
float get_base2();
float get_hight();
void set_base1(float );
void set_base2(float );
void set_hight(float );
void display(float );
friend void calculateArea(trapezoid,trapezoid);
private :
float base1,base2,hight;
};
trapezoid::trapezoid()
{
base1 = 0.0;
base2 = 0.0;
hight = 0;
}
trapezoid::trapezoid(float bs1,float bs2,float ht)
{
base1 = bs1;
base2 = bs2;
hight = ht;
}
void trapezoid::display(float result)
{
cout<<"base 1: " <<get_base1()<<endl;
cout<<"base 2: " <<get_base2()<<endl;
cout<<"hight : " <<get_hight()<<endl;
cout<<"The Eare of the Trapezoid is: " <<result<<endl;
}
// Getter functions of the class
float trapezoid::get_base1()
{
return base1;
}
float trapezoid::get_base2()
{
return base2;
}
float trapezoid::get_hight()
{
return hight;
}
// Setter functions of the class
void trapezoid::set_base1(float bs1)
{
base1 = bs1;
}
void trapezoid::set_base2(float bs2)
{
base2 = bs2;
}
void trapezoid::set_hight(float ht)
{
hight = ht;
}
trapezoid trapezoid::operator +(trapezoid& trap)
{
trapezoid temp;
temp.base1 = base1 + trap.base1;
temp.base2 = base2 + trap.base2;
temp.hight = hight + trap.hight;
return temp;
}
void trapezoid::getinput()
{
float bs1 = 0.0;
float bs2 = 0.0;
float ht = 0;
cout<<"Please Enter Base 1: " ;
cin>>bs1;
cout<<"Please Enter Base 2: " ;
cin>>bs2;
cout<<"Please Enter Hight: " ;
cin>>ht;
set_base1(bs1);
set_base2(bs2);
set_hight(ht);
}
void calculateArea(trapezoid bs1,trapezoid bs2)
{
float result;
trapezoid addobj;
addobj = bs1 + bs2;
result = (addobj.base1+addobj.base2)/2*addobj.hight;
addobj.display(result);
}
int main()
{
trapezoid bs1;
trapezoid bs2;
cout<<"Object {1}" <<endl;
bs1.getinput();
cout<<endl;
cout<<"Object {2}" <<endl;
bs2.getinput();
calculateArea(bs1,bs2);
_getch();
}
Jan 22, 2013 at 5:48pm UTC
You don't have return 0; at the end of main, otherwise I don't see anything other than the lack of comments.
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