Procesing time

#include "EngineCore.h"
#include "ProcesingCore.h"
#include "RenderingCore.h"

ProcesingCore pEngine;
RenderingCore rEngine;
void EngineCore::Game_Start(){

Game_Init();

while(Running){

pEngine.StartFPS = SDL_GetTicks();
rEngine.Game_Render();
Game_Events();
pEngine.Game_Update();
}

Game_CleanUp();

}


int main(int arcv,char**){

EngineCore TheApp;
TheApp.Game_Start();

}

These 2 objects pEngine and rEngine,are they going to slow down my App ?
Depending on what is inside of them, yes. The code inside of them is running.
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