Implementing Boost into Tic Tac Toe
Nov 13, 2012 at 6:13pm UTC
I have made a simple text based tic tac toe game. I was wondering what form of Boost would I implement into it? Could I use a For-Each or something else?
Here's what my code looks like.
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#include <iostream>
using namespace std;
char square[10] = {'0' ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' };
int ifwin();
void layout();
int main()
{
int player = 1,i,choice;
char entry;
do
{
layout();
player = (player%2)?1:2;
cout << "Player " << player << ", enter a number: " ;
cin >> choice;
entry = (player == 1) ? 'X' : 'O' ;
if (choice == 1 && square[1] == '1' )
square[1] = entry;
else if (choice == 2 && square[2] == '2' )
square[2] = entry;
else if (choice == 3 && square[3] == '3' )
square[3] = entry;
else if (choice == 4 && square[4] == '4' )
square[4] = entry;
else if (choice == 5 && square[5] == '5' )
square[5] = entry;
else if (choice == 6 && square[6] == '6' )
square[6] = entry;
else if (choice == 7 && square[7] == '7' )
square[7] = entry;
else if (choice == 8 && square[8] == '8' )
square[8] = entry;
else if (choice == 9 && square[9] == '9' )
square[9] = entry;
else
{
cout<<"Invalid entry " ;
player--;
cin.ignore();
cin.get();
}
i = ifwin();
player++;
}
while (i==-1);
layout();
if (i==1)
cout<<"Player " <<--player<<" win " ;
else
cout<<"Draw" ;
cin.ignore();
cin.get();
return 0;
}
int ifwin()
{
if (square[1] == square[2] && square[2] == square[3])
return 1;
else if (square[4] == square[5] && square[5] == square[6])
return 1;
else if (square[7] == square[8] && square[8] == square[9])
return 1;
else if (square[1] == square[4] && square[4] == square[7])
return 1;
else if (square[2] == square[5] && square[5] == square[8])
return 1;
else if (square[3] == square[6] && square[6] == square[9])
return 1;
else if (square[1] == square[5] && square[5] == square[9])
return 1;
else if (square[3] == square[5] && square[5] == square[7])
return 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4'
&& square[5] != '5' && square[6] != '6' && square[7] != '7' && square[8] != '8' && square[9] != '9' )
return 0;
else
return -1;
}
void layout()
{
system("cls" );
cout << "tTic Tac Toe" ;
cout << "Player 1 is X - Player 2 is O" << endl << endl;
cout << endl;
cout << " | | " << endl;
cout << " " << square[1] << " | " << square[2] << " | " << square[3] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << square[4] << " | " << square[5] << " | " << square[6] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << square[7] << " | " << square[8] << " | " << square[9] << endl;
cout << " | | " << endl << endl;
}
Nov 13, 2012 at 8:17pm UTC
I do not understand why do you want to use boost? In my opinion it is a very bad idea to use boost in such simple programs.
I would advice to use standard algorithm std::none_of instead of the expression
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else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4'
&& square[5] != '5' && square[6] != '6' && square[7] != '7' && square[8] != '8' && square[9] != '9' )
For example
else if ( std::none_of( square + 1, square + 10, []( char c ) { return ( isdigit( c ) ); } ) )
Instead of the code
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if (choice == 1 && square[1] == '1' )
square[1] = entry;
else if (choice == 2 && square[2] == '2' )
square[2] = entry;
else if (choice == 3 && square[3] == '3' )
square[3] = entry;
else if (choice == 4 && square[4] == '4' )
square[4] = entry;
else if (choice == 5 && square[5] == '5' )
square[5] = entry;
else if (choice == 6 && square[6] == '6' )
square[6] = entry;
else if (choice == 7 && square[7] == '7' )
square[7] = entry;
else if (choice == 8 && square[8] == '8' )
square[8] = entry;
else if (choice == 9 && square[9] == '9' )
square[9] = entry;
I would use
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if ( 0 < choice && choice <= 9 && square[choice] - '0' == choice )
suqare[choice] = entry;
else
// invalid entry
And at last I would write a class TicTacToe.:)
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