SetConsoleTextAttribute

Hello,

I am trying to set some text color in my console dungeon crawler. However, when I attempt to display the map, after about 6 times the Text color fills the entire column width of the console, at only the position where the map would be.

Here is my PrintMap code:
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//prints the map, with the current position as an x
	void PrintVisitedAreas(int cx, int cy)
	{
		string line;
		if(cx <= 10 || cx > 0 || cy <= 10 || cy > 0)
			myVisitedAreas[cx][cy] = 'X';
		SetTextColor(TC_TEXT);
		cout<<endl<<"Map of Tovashal Dungeon."<<endl;
		cout<<"Key:"<<endl;
		cout<<"O = Visited Area"<<endl;
		cout<<"X = Current Location"<<endl;

		SetTextColor(TC_MAP);
		cout<<"\n"<<endl;//------------"<<endl;
		for(int x = 0; x < 10; x++)
		{
			for(int y = 0; y < 10 ; y++)
			{
				line += myVisitedAreas[x][y];
			}
                        cout<<line.c_str()<<endl;
			line.clear();
		}
		cout<<endl;//"------------"<<endl;
		myVisitedAreas[cx][cy] = 'O';
		SetTextColor(TC_TEXT);
	};


and the SetTextColor() function:
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void SetTextColor(TEXT_COLOR Color)
{
	static HANDLE ConsoleHandle = 0;
	ConsoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleTextAttribute(ConsoleHandle, Color);
};


Is this a buffer issue? I don't have any other problems, just that it fills the entire column width with the background color.

Thanks for any help that you can provide.
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