Oct 6, 2012 at 4:48pm UTC
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#include<iostream>
using namespace std;
class btree
{
public :
struct node
{
int data;
node *left;
node *right;
};
node *root;
btree();
void insert(int );
void inorder(node*);
void preorder(node*);
void postorder(node*);
node* find(node*,int ,int &);
node* maximum(node*);
node* minimum(node*);
node* search(node*&,int );
void rem(int );
};
btree::btree()
{
root=NULL;
}
void btree::insert(int item)
{
node *parent=NULL;
node *place=search(parent,item);
if (place==NULL)
{
node *temp=new node;
temp->data=item;
temp->left=NULL;
temp->right=NULL;
if (parent==NULL)
root=temp;
if (parent!=NULL)
{
if (item<parent->data)
parent->left=temp;
else parent->right=temp;
}
}
}
void btree::inorder(node* temp)
{
if (temp==NULL)
return ;
else
{
inorder(temp->left);
cout<<temp->data<<" " ;
inorder(temp->right);
}
}
void btree::preorder(node* temp)
{
if (temp==NULL)
return ;
else
{
cout<<temp->data<<" " ;
preorder(temp->left);
preorder(temp->right);
}
}
void btree::postorder(node* temp)
{
if (temp==NULL)
return ;
else
{
postorder(temp->left);
postorder(temp->right);
cout<<temp->data<<" " ;
}
}
btree::node* btree::maximum(node* temp)
{
while (temp->right!=NULL)
return maximum(temp->right);
return temp;
}
btree::node* btree::minimum(node* temp)
{
while (temp->left!=NULL)
return minimum(temp->left);
return temp;
}
btree::node* btree::search(node *&parent,int item)
{
node *temp=root;
while (temp!=NULL)
{
if (temp->data==item)
return temp;
parent=temp;
if (item<temp->data)
temp=temp->left;
else temp=temp->right;
}
return NULL;
}
void btree::rem(int item)
{
node *parent=NULL;
node *temp=search(parent,item);
if (temp==NULL)
{
cout<<"Item does not exist\n" ;
return ;
}
if (temp->left!=NULL&&temp->right!=NULL)
{
parent=temp;
node *succ=temp->right;
while (succ->left!=NULL)
{
parent=succ;
succ=succ->left;
}
temp->data=succ->data;
temp=succ;
}
if (temp->left==NULL&&temp->right==NULL)
{
if (parent->right==temp)
parent->right==NULL;
else parent->left==NULL;
delete temp;
return ;
}
if (temp->left==NULL&&temp->right!=NULL)
{
if (parent->left==temp)
parent->left=temp->right;
else parent->right=temp->right;
delete temp;
return ;
}
if (temp->left!=NULL&&temp->right==NULL)
{
if (parent->left==temp)
parent->left=temp->left;
else parent->right=temp->left;
delete temp;
return ;
}
}
int main()
{
btree a;
a.insert(1);
a.insert(3);
a.insert(4);
a.insert(2);
a.insert(7);
a.insert(6);
a.insert(5);
a.inorder(a.root);cout<<endl;
a.preorder(a.root);cout<<endl;a.postorder(a.root);
cout<<endl;
cout<<a.maximum(a.root)->data;cout<<endl;
cout<<a.minimum(a.root)->data;cout<<endl;
a.rem(3);a.rem(7);a.rem(4);
a.inorder(a.root);
system("pause" );
return 0;
}
The program crashes. Where is the mistake?
Last edited on Oct 6, 2012 at 5:52pm UTC
Oct 6, 2012 at 5:56pm UTC
I think the problem occurs when I try to delete a node with two children. Help me someone please. I cannot identify the problem.
Oct 6, 2012 at 6:15pm UTC
Thanks Xerzi.
But the maximum
and minimum
functions are not causing the crash. Agreed that recursive is not required here.
The crash is caused by the inorder
function, after the deletion of a node with two children occurs. Inorder
works fine otherwise.
Last edited on Oct 6, 2012 at 6:15pm UTC
Oct 6, 2012 at 6:16pm UTC
I get the required outputs when I do not delete any nodes. Hence, I am sure that maximum
and minimum
functions are working okay.
Oct 6, 2012 at 9:19pm UTC
I know it's not the problem, I was saying you should debug it yourself. It is unreasonable to expect someone to do it for you. If I slapped 1000 lines of code on your plate and said find what's wrong, would you do it ?
Oct 6, 2012 at 11:33pm UTC
Rishav, one of the most important skills in professional programming is the ability to debug a program. Most of the time, you will be debugging someone elses code, and not writing it from scratch. Either learn to use your debugger, or for a more simple approach, just log output in each function as a sort of sanity-check, to ensure variables are the value you expect them to be.