ok edited it, ands the specific error is something about string not working
Error Messages over some little mistake
[26 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type code]
27 C:\Dev-Cpp\Untitled7.cpp variable or field `SetType' declared void
27 C:\Dev-Cpp\Untitled7.cpp expected `;' before '(' token
29 C:\Dev-Cpp\Untitled7.cpp expected `;' before "int"
38 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
39 C:\Dev-Cpp\Untitled7.cpp variable or field `SetAdvantage' declared void
39 C:\Dev-Cpp\Untitled7.cpp expected `;' before '(' token
41 C:\Dev-Cpp\Untitled7.cpp expected `;' before "string"
41 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
42 C:\Dev-Cpp\Untitled7.cpp variable or field `SetDisadvantage' declared void
42 C:\Dev-Cpp\Untitled7.cpp expected `;' before '(' token
44 C:\Dev-Cpp\Untitled7.cpp expected `;' before "string"
44 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
45 C:\Dev-Cpp\Untitled7.cpp variable or field `SetMonsterName' declared void
45 C:\Dev-Cpp\Untitled7.cpp expected `;' before '(' token
47 C:\Dev-Cpp\Untitled7.cpp expected `;' before "private"
48 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
52 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
53 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
54 C:\Dev-Cpp\Untitled7.cpp `string' does not name a type
C:\Dev-Cpp\Untitled7.cpp In constructor `Monster::Monster()':
10 C:\Dev-Cpp\Untitled7.cpp `cout' undeclared (first use this function)
(Each undeclared identifier is reported only once for each function it appears in.)
C:\Dev-Cpp\Untitled7.cpp In destructor `Monster::~Monster()':
11 C:\Dev-Cpp\Untitled7.cpp `cout' undeclared (first use this function)
C:\Dev-Cpp\Untitled7.cpp In member function `void Monster::DisplayStats()':
15 C:\Dev-Cpp\Untitled7.cpp `cout' undeclared (first use this function)
16 C:\Dev-Cpp\Untitled7.cpp `Type' undeclared (first use this function)
21 C:\Dev-Cpp\Untitled7.cpp `Advantage' undeclared (first use this function)
C:\Dev-Cpp\Untitled7.cpp In function `int main(int, char**)':
59 C:\Dev-Cpp\Untitled7.cpp 'class Monster' has no member named 'SetType'
63 C:\Dev-Cpp\Untitled7.cpp 'class Monster' has no member named 'SetAdvantage'
64 C:\Dev-Cpp\Untitled7.cpp 'class Monster' has no member named 'SetDisadvantage'
65 C:\Dev-Cpp\Untitled7.cpp 'class Monster' has no member named 'SetMonsterName'
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
|
#include <iostream>
#include <ctime>
#include <string>
#include <sstream>
#include <cstdlib>
class Monster
{
public:
// constructor
Monster() { cout << "\n\tBuilding a Monster"; }
~Monster() { cout << "\n\tDestroying a Monster"; }
//Memeber Methods
void DisplayStats()
{
cout << "\n\n\t--------Monster Stats--------";
cout << "\n\tYou sent out a " << Type << " type.";
cout << "\n\tIts stats are";
cout << "\n\tAttack" << Attack;
cout << "\n\tDefense" << Defense;
cout << "\n\tHealth" << Health;
cout << "\n\tAdvantage" << Advantage;
cout << "\n\tDisadvantage" << Health;
cout << "\n\t-------------------------------";
}
//Accessor Methods
string GetType() { return Type; }
void SetType(string x) { Type = x; }
int GetAttack() { return Attack; }
void SetAttack(int x) { Attack = x; }
int GetDefense() { return Defense; }
void SetDefense(int x) { Defense = x; }
int GetHealth() { return Health; }
void SetHealth(int x) { Health = x; }
string GetAdvantage() { return Advantage; }
void SetAdvantage(string x) { Advantage = x; }
string GetDisadvantage() { return Disadvantage; }
void SetDisadvantage(string x) { Disadvantage = x; }
string GetMonsterName() { return MonsterName; }
void SetMonsterName(string x) { MonsterName = x; }
private:
string Type;
int Attack;
int Defense;
int Health;
string Advantage;
string Disadvantage;
string MonsterName;
};
int main(int argc, char *argv[])
{
Monster * YourFireType = new Monster;
YourFireType->SetType("Fire");
YourFireType->SetAttack(8);
YourFireType->SetDefense(1);
YourFireType->SetHealth(40);
YourFireType->SetAdvantage("Nature");
YourFireType->SetDisadvantage("Water");
YourFireType->SetMonsterName("YourFireType");
YourFireType->DisplayStats();
system("PAUSE");
return 0;
};
|