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void Load_Game(int sudoku_board[][9], int start_board[][9])
{
int i, j, sud_games, len, ch;
string sud_file, File_Location = "";
string rub(24,' '), border(78,'\xCD');
string File_Name,Sudoku_Name;
GetCurrentPath(CurrentPath); // Gets path to executable
i=0;
while(CurrentPath[i] !=NULL)
{
File_Location = File_Location + CurrentPath[i];
i++;
};
File_Location = File_Location + "\\Saves\\"; // Adds 'Saves' directory for search
Box( 2,23,8,34,12,light_green,black,2,light_gray,dark_gray);
BoxLineAcross(4,23,11,34);
BoxLineAcross(4,23,15,34);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 48);
gotoXY(28,20);
cout << "\xB3 \xBA \xB3 \xB3 \xBA \xB3 \xB3 \xBA \xB3 \xB3 \xBA \xB3";
for ( i=0;i<9;i++ )
{
gotoXY(31+(i*2),20);
if ( sudoku_board[i][6] > 0)
cout << sudoku_board[i][8];
else
cout << " ";
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 160);
string dir = string(".");
vector<string> files = vector<string>();
getdir(File_Location,files);
sud_games = 0;
for (unsigned int i = 1;i < files.size();i++)
{
len = files[i].length();
sud_file = "";
for ( j=0;j < len;j++)
{
if (files[i][j]!= '.')
sud_file = sud_file+files[i][j];
else
break;
}
files[i-1] = sud_file;
sud_games++;
}
sud_games--;
gotoXY(30,9, "Load which file name");
gotoXY(33,10, "into the grid?");
gotoXY(28,16, "Use the Up and Down keys");
gotoXY(27,17, "to select the desired file,");
gotoXY(31,18, "then press 'Enter'.");
i=1;
gotoXY(32,13, files[i]);
gotoXY(27,14,"\x1F");
do
{
ch = _getch();
switch(ch)
{
case ENTER:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 112);
Sudoku_Name = files[i];
gotoXY(1,0,border);
len = (80-Sudoku_Name.length())/2;
gotoXY(len-2,0,"\xB5 "+Sudoku_Name+" \xC6");
break;
case UP: // Scrolls file names upward
if(i-1 > 0)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 160);
i--;
if (i > 1)
gotoXY(27,12,"\x1E");
else
gotoXY(27,12," ");
gotoXY(27,14,"\x1F");
gotoXY(32,13, rub);
gotoXY(32,13, files[i]);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 176);
gotoXY(29,28,"Load an Existing Game");
}
else
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 176);
gotoXY(29,28," Top of file list ");
}
break;
case DOWN: // Scrolls file names down
if(i+1 <= sud_games)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 160);
i++;
gotoXY(27,12,"\x1E");
gotoXY(27,14," ");
if (i < sud_games)
gotoXY(27,14,"\x1F");
gotoXY(32,13, rub);
gotoXY(32,13, files[i]);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 176);
gotoXY(29,28,"Load an Existing Game");
}
else
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 176);
gotoXY(29,28," Bottom of file list ");
}
}
} while ( ch != ENTER);
File_Name = File_Location + Sudoku_Name + ".sud";
ifstream infile(File_Name.c_str());
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 176);
for (i=0;i<9;i++)
{
for ( j=0;j<9;j++)
{
infile >> sudoku_board[j][i];
gotoXY((j*2)+31,(i*2)+6);
if ( sudoku_board[j][i] > 0 )
cout << sudoku_board[j][i];
}
}
for (i=0;i<9;i++)
{
for ( j=0;j<9;j++)
{
infile >> start_board[j][i];
}
}
infile.close();
ReNew( sudoku_board ); // Clears the request, leaving the board
Get_Numbers(sudoku_board, 0, 0 );
}
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