1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
|
#include <cstdlib>
#include <SDL.h>
#include <math.h>
#include <iostream>
double square (double x){return x*x;}
int square (int x){return x*x;}
class dot
{
SDL_Surface* img;
SDL_Rect rect;
double xVel, yVel;
double s;
public:
SDL_Surface* image;
dot (double,double,double,SDL_Surface*);
double x, y;
void follow (double, double);
void follow (int, int);
void randmove ();
void update (SDL_Surface*);
};
dot::dot (double a, double b, double c = 1, SDL_Surface* d = SDL_LoadBMP("dot.bmp"))
{
x = a;
y = b;
s = c;
img = d;
}
void dot::follow (double x2, double y2)
{
double dist = sqrt((square(x2-x))+(square(y2-y)));
if (dist!=0)
{
xVel = (s*(x2-x))/dist;
yVel = (s*(y2-y))/dist;
x += xVel;
y += yVel;
}
}
void dot::follow (int x2, int y2)
{
double dist=sqrt((square(x2-x))+(square(y2-y)));
if(dist!=0){
xVel = (s*(x2-x))/dist;
yVel = (s*(y2-y))/dist;
x += xVel;
y += yVel;
}
}
void dot::randmove()
{
int count = 1;
if (rand()%20 == 0)
{
if(rand()%count==0)
{
xVel = rand() % 3;
yVel = rand() % 3;
if (rand()%2 == 1){xVel = -xVel;}
if (rand()%2 == 1){yVel = -yVel;}
}else{count = 1;yVel=0;xVel=0;}
}else{count++;}
if ((x > 640-16 && xVel > 0)||(x < 0 && xVel < 0)) {xVel = -xVel;}
if ((y > 480-16 && yVel > 0)||(y < 0 && yVel < 0)) {yVel = -yVel;}
x += xVel;
y += yVel;
}
void dot::update (SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16,SDL_HWSURFACE|SDL_DOUBLEBUF))
{
x += xVel;
y += yVel;
rect.x = x;
rect.y = y;
SDL_BlitSurface(img, 0, screen, &rect);
}
class Mouse
{
int x, y;
public:
int getX();
int getY();
void makeDot();
};
int Mouse::getX()
{
SDL_GetMouseState(&x, NULL);
return x;
}
int Mouse::getY()
{
SDL_GetMouseState(NULL, &y);
return y;
}
bool dots = 0;
void Mouse::makeDot()
{
SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
{
dot dot (getX(), getY());
dots = 1;
}
}
int main ( int argc, char** argv )
{
Mouse mouse;
// initialize SDL
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "Unable to init SDL: %s\n", SDL_GetError() );
return 1;
}
// make sure SDL cleans up before exit
atexit(SDL_Quit);
// create a new window
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE|SDL_DOUBLEBUF);
if ( !screen )
{
printf("Unable to set 640x480 video: %s\n", SDL_GetError());
return 1;
}
// program main loop
bool done = false;
while (!done)
{
//problem
mouse.makeDot();
if (dots)
{
dot.update();
}
//problem
for(unsigned long i=0;i<1000000;i++){int bbb=0;}//This is here to slow down the program. I know there are better ways to do this but I'm too lazy to look it up.
// message processing loop
SDL_Event event;
while (SDL_PollEvent(&event))
{
// check for messages
switch (event.type)
{
// exit if the window is closed
case SDL_QUIT:
done = true;
break;
// check for keypresses
case SDL_KEYDOWN:
{
// exit if ESCAPE is pressed
if (event.key.keysym.sym == SDLK_ESCAPE)
done = true;
break;
}
} // end switch
} // end of message processing
// DRAWING STARTS HERE
// clear screen
SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 255, 255, 255));
// A.follow (C.x, C.y);
// C.randmove ();
// finally, update the screen :)
SDL_Flip(screen);
} // end main loop
// free loaded bitmap
// SDL_FreeSurface(dots);
// all is well ;)
printf("Exited cleanly\n");
return 0;
}
|