I need to improve memory usage in my program and storing a my buffers to a temporary file when it's not using them would be helpful.
Here's a basic layout of the classes.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
typedef ui8 uint8_t; // etc
typedef vect std::vector;
class CdeItem
{
vect< ui8 > addr; // Address, Adjust Address
vect< ui8 > val;
ui8 type;
ui8 size; // Size = size >> 1 ( value type is stored on other bit )
ui16 loop;
}
class HckItem
{
vect< CdeItem > m_vect;
}
class HckList
{
vect< HckItem > m_vect;
}
Is there any requirements for the io or will something like this be fine?
HckItem = 0xFFFF ( 65535 )
CdeItem = 0xFF ( 255 )
addr = 2 ( Address, Adjust Address by )
val = 0xFF ( for list codes )
val = 2 ( for normal codes: default value, adjust value )
val = 3 ( for range codes: current value, max / min, min ) ( supports different kinds of range )
The text file format takes longer to analyse and there are instances where this is loaded into a repeating loop.