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#include <functional>
#include <iostream>
#include <vector>
#include <string>
#include <windows.h>
// Some functions that are very long so I omitted them here
void DrawBoard(int board[], std::string players[]) {
for (int i = 0; i < 9; i ++) {
VP_GoToXY(37 + ((i % 3) * 2), 11 + ((i / 3) * 2));
std::cout << ((board[i]) ? ((board[i] == 1) ? "X" : "O") : " ");
if (i % 3 == 2) {
if (i / 3 != 2) {
VP_GoToXY(37, 12 + ((i / 3) * 2));
std::cout << static_cast<char> (196)
<< static_cast<char> (197)
<< static_cast<char> (196)
<< static_cast<char> (197)
<< static_cast<char> (196);
}
}
else
std::cout << static_cast<char> (179);
}
VP_GoToXY(0, 12);
std::cout << " " << players[0];
VP_GoToXY(78 - players[1].length(), 12);
std::cout << players[1];
}
void Move(int board[], std::string players[], int &player) {
DrawBoard(board, players);
VP_GoToXY(((player == 1) ? 0 : 78 - players[1].length()), 12);
std::cout << "<" << players[player - 1] << ">";
int position = 1;
while (board[(position - 1)])
position ++;
int keyPress;
do {
VP_GoToXY(37 + (((position - 1) % 3) * 2), 11 + (((position - 1) / 3) * 2));
std::cout << ((player == 1) ? "X" : "O");
keyPress = VP_GetCh();
VP_GoToXY(37 + (((position - 1) % 3) * 2), 11 + (((position - 1) / 3) * 2));
std::cout << " ";
do {
if (keyPress == VK_RIGHT)
position = ((position < 9) ? (position + 1) : 1);
if (keyPress == VK_LEFT)
position = ((position > 1) ? (position - 1) : 9);
if (keyPress == VK_DOWN) {
position = ((position < 9) ? (position + 3) : 1);
if (position > 9)
position = position - 9 + 1;
}
if (keyPress == VK_UP) {
position = ((position > 1) ? (position - 3) : 9);
if (position < 1)
position = position + 9 - 1;
}
} while (board[(position - 1)]);
} while (keyPress != VK_RETURN);
board[(position - 1)] = player;
VP_GoToXY(((player == 1) ? 0 : 78 - players[1].length()), 12);
std::cout << " " << players[player - 1] << " ";
player = ((player == 1) ? 2 : 1);
}
int Winner(int board[]) {
for(int i = 0; i < 3; i ++)
// Horizontal Victory
if (board[(i * 3) + 0] == board[(i * 3) + 1]
&& board[(i * 3) + 1] == board[(i * 3) + 2])
return board[(i * 3) + 0];
// Vertical Victory
else if (board[(0 * 3) + i] == board[(1 * 3) + i]
&& board[(1 * 3) + i] == board[(2 * 3) + i])
return board[(0 * 3) + i];
// Diagonal Victory
if (board[0] == board[4] && board[4] == board[8])
return board[0];
if (board[2] == board[4] && board[4] == board[6])
return board[2];
// Draw
int moves = 0;
for (int i = 0; i < 9; i ++)
if (board[i])
moves ++;
if (moves == 9)
return 3;
return 0;
}
void TicTacToe() {
// Create game board
int tttBoard[] = {
0,0,0,
0,0,0,
0,0,0
};
// Create player
int player = 1;
// Create winner
int winner;
// Create player names
std::string players[] = {
"Player 1",
"Player 2"
};
DrawBoard(tttBoard, players);
do {
Move(tttBoard, players, player);
} while (!(winner = Winner(tttBoard)));
VP_ClearScreen();
DrawBoard(tttBoard, players);
VP_GoToXY(26, 17);
// Player won
if (winner != 3)
std::cout << players[(winner - 1)] << " won! Great Job!";
// Draw
else
std::cout << "No one won! Game ended in a Draw!";
std::cout << "\nPress any key to continue...";
VP_GetCh();
}
int main() {
VP_SetConsoleCursor(false);
// Define Settings Menu
//Menu SettingsMenu("Settings", "-> ", " <-", CENTER, CENTER);
// Define Main Menu
Menu MainMenu("Tic-Tac-Toe", "-> ", " <-", CENTER, CENTER);
MainMenu.AddOption("Play Tic-Tac-Toe", TicTacToe);
//MainMenu.AddOption("Settings", std::bind(&Menu::Play, std::ref(SettingsMenu)));
MainMenu.AddOption("Exit");
MainMenu.Play();
return 0;
}
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