OpenGL Camera

Ok so openGL technically has no camera, and is always looking at the eye co-ord 0.0.0.

Say if i create a camera class with all the relative functions need to move the camera around. how would i get open gl to actually look through my camera and use it as a view point.

Basically how would i impliment my camera.

Move the world around you.
oh so to for say move camera left, i would move the entire world right?

Is there an specific command or identifier for the world or would i have to move everything via my own methods
Making it seem alot clearer, thanks for your time.
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