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void print_label::labelWork(string gameName, double gamePrice, string usedOrNew, int count)
{
int input;
int num;
stackType<string> gameNameStack(50);//page of labels only would have 50 labels
stackType<double> gamePriceStack(50);//page of labels only would have 50 labels
stackType<string> gameUsedOrNew(50); //page of labels only would have 50 labels
stackType<string> gameNameTemp(50);//temporary stack for gameNameStack
stackType<double> gamePriceTemp(50);//temporary stack for gamePriceStack
stackType<string> gameUsedNewTemp(50);//temporary stack for gameUsedOrNew
cout << "Label Maker" << endl;
cout << endl;
cout << "Press 1 to Enter Data" << endl;
cout << "Press 2 to Delete Data" << endl;
cout << "Press 3 to Display Data" << endl;
cout << "Press 4 to Show this Menu." << endl;
cout << "Press 5 to exit" << endl;
cin >> input;
while (input != 5) //while input != q, loop this entire code
{
if (input = 1)//for inputting
{
cout << "Enter Data" << endl;
cout << endl;
cout << "Press 0 to return to the menu when prompted." <<endl;
while(input != 0)
{
cout << "GAME NAME: ";
cin >> gameName;//get game name
gameNameStack.push(gameName);//push gameName into stack
cout << "PRICE: ";
cin >> static_cast<double>(gamePrice);//get game price
gamePriceStack.push(gamePrice);//push price into stack
cout << "USED OR NEW: ";
cin >> usedOrNew;//get used or new
gameUsedOrNew.push(usedOrNew);//push usedOrnew onto the stack
count++;//increment count by one
//for copying
gameNameTemp = gameNameStack;
gamePriceTemp = gamePriceStack;
gameUsedNewTemp = gameUsedOrNew;
cout << "Continue?" << endl;
cin >> input;
}//end while
cout << "Choose Operation (1,2,3,4,5)" << endl;
}//end if: 1
if (input = 2)//for deleting
{
cout << "Delete Data" << endl;
cout << endl;
cout << "Enter the number of label entries you wish to delete" << endl;
cout << num << endl;
cout << "Deleting " << num << " labels" << endl;
//for loop loops through until input is complete
for (int i = 0; i > num; i++)
{
//delete one gameName and copy the new version into temp stack
gameName = gameNameStack.top();
gameNameStack.pop();
gameNameTemp = gameNameStack;
//delete one game Price and copy the new version into temp stack
gamePrice = gamePriceStack.top();
gamePriceStack.pop();
gamePriceTemp = gamePriceStack;
//delete one gameUsedOrNew and copy the new version into temp stack
usedOrNew = gameUsedOrNew.top();
gameUsedOrNew.pop();
gameUsedNewTemp = gameUsedOrNew;
count--;//decrement count (for printing)
}
cout << "Choose Operation (1,2,3,4,5)" << endl;
}//end if: 2
if (input = 3)//for displaying
{
if (count <= 0)//if count is not 1 or greater, then don't output
{
cout << "NULL DATA" << endl;
}//end if
else if (count > 0)
{
while ((!gameNameTemp.isEmptyStack()) && (!gamePriceTemp.isEmptyStack()) && (!gameUsedNewTemp.isEmptyStack()))
{
for (int i = 0; i < count; i++)
{
//set the variables to the top of the stack (respectively)
gameName = gameNameTemp.top();
gamePrice = gamePriceTemp.top();
usedOrNew = gameUsedNewTemp.top();
//output the list
cout << gameName << " " << gamePrice << " " << usedOrNew << endl;
//incase the user would like to continue with the
//stack they have, copy these
//BACK into the original stack.
gameNameStack = gameNameTemp;
gamePriceStack = gamePriceTemp;
gameUsedOrNew = gameUsedNewTemp;
//pop the tops of the temporary stacks so we can see the next output
gameNameTemp.pop();
gamePriceTemp.pop();
gameUsedNewTemp.pop();
}//end for
}//end while
}//end else if
cout << "Choose Operation (1,2,3,4,5)" << endl;
}//end if: 3
if (input = 4)
{
cout << "Label Maker" << endl;
cout << endl;
cout << "Press a to Enter Data" << endl;
cout << "Press d to Delete Data" << endl;
cout << "Press i to Display Data" << endl;
cout << "Press m to Show this Menu." << endl;
cout << "Press q to exit" << endl;
}//end if: 4
while (input != 1|| 2 || 3|| 4|| 5)
{
cout << "Invalid input" << endl;
}//end if
cin >> input;
}//end while
}//end getLabelInfo
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