a q here...

is there anyway wherein i could get the ip where and online game is connecting with and change it using C++?
If you're playing an online game you're getting packets from the server which must provide you with the server's IP. You can try capturing those packets if you want.

EDIT: What do you mean by change?
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how to?

and, change is, like if the ip is 10.8.92.50 and i would like to change it to 127.0.0.1 to make the game offline, like that...
Is this about D3?
And to make the game playable offline you'd need a server emulator.
http://en.wikipedia.org/wiki/Server_emulator
Since D3 does everything that can possibly be done server side, it's probably going to take a good amount of time for someone to write one of these for the game.
Heh, I just encountered that same issue
are there any tutorials on making one?
Very funny. By the time you acquire the skills to write one, that game can be seen in video game museums.
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