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#define LOAD32(x,y) ((x << 16) | y)
uint32_t LOAD96(uint16_t x,
uint16_t y,
uint16_t z,
uint16_t t,
uint16_t u,
uint16_t v);
uint32_t LOAD96(uint16_t x,
uint16_t y,
uint16_t z,
uint16_t t,
uint16_t u,
uint16_t v)
{
LOAD32(x,y);
LOAD32(z,t);
LOAD32(u,v);
return 0;
}
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