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bool run =true;
int main( int argc, char* args[] )
{
//SDL Init and Set-up
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Surface* screen;
screen = SDL_SetVideoMode(800,600,32, SDL_OPENGL | SDL_SWSURFACE );
glViewport(0,0,800,600);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
//disable depth checking
Menu men;
Player p1;
Map level;
while (p1.run)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();//Start rendering phase
glOrtho( 0, 800,600, 0, -1, 1 );
//Player
p1.draw();
p1.move();
glClearColor(0,0,0,0);
level.loadMap("level4Spike.txt", "level4.txt", "level4Move.txt");
p1.collide("level4.txt");
p1.collideSpike("level4Spike.txt");
p1.collideMove("level4Move.txt");
//Level obstacles
SDL_GL_SwapBuffers();
glPopMatrix(); //End rendering phase
}
SDL_Quit();
return 0;
}
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